Munchkin Panic Review

pic1963959

Munchkin Panic is a game by Anne-Marie De Witt, published by Fireside Games. It is for 1-6 players. In this game, players will be working together to defend their castle from a horde of rampaging Munchkin Monsters. However they’ll have to be careful as their teammates will also be conspiring against them to try and rack up the highest point value in Monster Trophies. The player that is best able to do that and survive the onslaught with at least 1 tower standing will be declared the winner.

For this review, I will mainly be describing how to play the standard game. To begin, place the board on the table. Place all the walls and towers on plastic stands. You’ll then place the towers in each of the light colored spaces in the Castle ring of the board and the walls on the lines between the Castle and Swordsman rings. There should be 1 of each for each area. Place all the monster tokens into the bag and then randomly draw out 4 tokens. These are then placed in the archer ring by rolling the die to determine which location to put each token in. The tokens are placed with the highest number pointed toward the castle. Curses that are drawn at this time are placed back in the bag and redrawn. The treasure cards and castle cards are separated and shuffled separately. Cards are then dealt to each player in a number determined by the amount of players, from 6 castle cards and 1 treasure card for 2 players to 5 castle cards and no treasure cards for 6 players. The decks are placed near the board face down as well as the other tokens. The first player is chosen and play now begins.

On a player’s turn, they will follow the order of play. There are 6 phases. The first phase is discard 1 card (optional) and then draw up. A player can optionally discard 1 Castle card and then draw up to a full hand of those cards. The number drawn is based on the amount of players.

The second phase is to give charity. In this phase, players can only keep a certain number of treasure cards from 3-4 cards depending on the number of players. They must give away any treasure cards over that limit to the player with the lowest count of trophy points. This number is found by adding up the highest number on each monster that was killed by a player.

The third phase is to play cards, negotiate and get trophies. In this phase, a player can play any number of cards from their hand to help them attack monsters by using hit cards to boost attacks or even providing multiple attacks. They can also negatively affect their opponents with curse cards or even give themselves special abilities through the use of special cards. Treasure cards can also help out. Weapons can also be used along with hit cards to boost attacks. Potions can be used on monsters to affect them. Special cards are for lack of a better term, special. They help in unique ways. Once a player hits a monster, the monster is rotated clockwise to indicate damage. Once a monster has been killed, it is added to the player’s trophy pile. Treasure cards are then drawn and placed under that monster equal to the number of gold dots on it. Players can also negotiate with other players for help defeating monsters. However the player may only choose 1 player to take 1 card from for help.

The fourth phase is to add treasure to your hand. Any negotiations that were done in the previous phase are dealt with and resolved. Any treasure cards that were placed under monsters during the last phase are added to the player’s hand.

The fifth phase is to move the monsters. Each monster that remains on the board is moved 1 space closer to the castle. If it hits a wall or tower it takes a point of damage and that wall or tower is destroyed. Of course this is not something that you want to let happen very often.

The final phase is to place new monsters. This is done by drawing new monsters from the bag and placing them in the forest area by rolling the die for each one drawn. If a curse is drawn, it is resolved and another monster is drawn to replace it. The number of monsters drawn is determined by the number of players. Once this phase is finished, play passes to the next player.

The game can end in one of two ways. If all the towers are destroyed by monsters, the game ends and the players lose. Alternatively, if all the monsters have been killed, the players win. Players then add up their trophy points and the player with the highest point count is the winner.

munch

COMPONENTS
This game has a lot of really great looking pieces. The Munchkin theme is very much a part of the look and design of everything from the towers and cards to the dice. The cards have that same style art and feel to them that I really enjoy. I really like the silliness and love the art. The towers, walls, glue and fortify tokens as well as the monster tokens are all thick cardboard and are really great looking. They have a great Munchkin feel to them. I love the warped look of the towers and walls. The die, as well as the monster bag have been branded with the Munchkin look as well. They are truly great looking. The board has a really good castle/forest look and feel. There’s even reference cards to help with playing the game. If that’s not enough, the game even comes with the More Munchkin Mini-Expansion included. This adds some more different cards to the mix. Seriously!!! I was blown away with the level of quality and the look and feel of all the pieces. Truly a work of art.
10 out of 10

RULEBOOK
The rulebook is really great. It has lots of great artwork throughout the book. Lots of examples on how to set up the game as well as a couple of pages of a sample game. There are several pages dedicated to cards and monsters and describing what each one does and how they work. There’s a page and a half on variations on game play, including how to add in the More Munchkin Mini-Expansion. All in all, I’m over joyed with how nice everything looks. It’s easy to read and understand. There’s nothing difficult at all. I really like what they’ve provided.
10 out of 10

GAMEPLAY
This is a really fun game. It brings the best of Munchkin and Castle Panic together. I really love the whole tower defense mechanic. It’s fun trying to come up with the best way to get rid of the monsters that are always approaching your towers and trying to keep your walls and towers standing. In the solo game this can be quite difficult as you have only your own cards to take the monsters out with. The multi-player game is a little bit easier but then you have to worry about getting harassed by your opponent/partner. It’s a real interesting concept. I really enjoy the way it all works together. The thing is that you’re going to lose walls and towers, you just have to prioritize which ones are the most important. This is a really easy game to teach. I really like that the phases of the game are written on each corner of the board so that you can refer back to them as needed. It’s about a 45 minute game which works out pretty well. I really enjoy it and look forward to playing it again.
9 out of 10

OVERALL
Munchkin Panic is a light game of tower defense that mashes up the best parts of Munchkin with Castle Panic. It’s a game that plays in an average amount of time. Most games usually lasting around 45 minutes or so. The artwork is really silly and fun just like in Munchkin. The game play is really great and can give you some tough choices on which monsters to attack. It plays great with others but also works as a solo game. This is a game that fans of both Munchkin and Castle Panic will love. It’s easy to teach and learn and is something that even younger players should be able to play with a little help. I highly recommend it. It’s really fun and something that I feel works great with family or friends. You’ll love it.
9 out of 10

funagain-associates-sm-1

buy-this-game-btn-dice

For more information about this and other great games, please check out Fireside Games at their site.

http://www.firesidegames.com/

Posted in Reviews | Tagged , , , , , , , , , , , , , , | Leave a comment

Crusader Rex Review

crusader

Crusader Rex is a game by Tom Dalgliesh and Jerry Taylor, published by Columbia Games. It is for 2 players. In this game, players will be taking control of the Franks and the Saracens during the Third Crusade in 1187. They will be trying to control a majority of the 7 Victory Cities. The player that can either control these 7 cities or that controls the most after 6 years in game time, will be declared the winner.

To begin, each player chooses a side. The Frank player takes the orange blocks and the Saracen players takes the green ones. The black assassin block is placed in Masyaf. It is used once the Assassin event card is played. The map is placed between the players. Both players deploy their starting units on the map at either their named seat or at an alternate one. 12 remaining blocks on each side are placed face down as a draw pool for their respective players. All the cards are shuffled and placed face down in a stack. Play now begins.

The game is played over 6 years. Each year of play has 6 game turns, those turns have four phases each. The phases are played in order. They are the Card Phase, Move Phase, Battle Phase and Draw Phase. To begin a new year, each player is dealt 6 cards. In the card phase, both players play a card face down. The cards are then revealed and the higher card’s player is the first player. The cards are either move cards that allow the player to move their units or are event cards that give special actions.

The next phase is the move phase. In this phase each player uses any move cards that they played in the previous phase to move some or all of their units. Units can only be moved once during each movement phase. They also must adhere to road limits as well as group movement rules. Once the first player has made all of their movements, the other player makes their movements.

The next phase is the battle phase. When enemy units are located in the same town, battles occur. These are resolved in a one by one basis. Before battle begins, the defender decides where they would like to deploy any units. Battles are fought over a maximum of 3 rounds. Afterwards any attackers left must retreat if there are any defenders left. Combat is resolved by rolling dice equal to the units current strength. Any rolls equal to or lower than the opposing units combat rating scores a hit. Hits are applied to the strongest enemy unit. There are also special rules for charging, harrying and reinforcement.

There’s a very detailed explanation about siege combat that I won’t get into detail about here. The main thing to note about sieges is that it can last longer than 3 combat rounds.

Once combat is over, the draw phase occurs. In this phase, each player draws a block from their pool. This doesn’t occur on the first year of play or during the Winter Turn. The Winter Turn is when the final card for that year is played. It’s used to move units to their winter quarters. Once the Winter Turn is over, the year advances. Any units face up in the draw pool are turned back over. All the cards are reshuffled and placed back in the deck. New hands of 6 cards are dealt to each player and the new year starts. Once a player controls all 7 victory cities the game is over and that player is the winner. Alternatively if no winner has been decided before the end of the sixth year, the player with the majority of the victory cities at this point is the winner.

crusader1

COMPONENTS
This game has a lot of really great pieces to it. There are lots of really bright colored wooden blocks. These are your different units and each one must be stickered. This takes awhile to do but is kinda fun. I don’t know why. The artwork is comprised mostly of shields and crests. It’s very much historically accurate. The maps are rather thin and made of cardboard but they lay flat on the table really well. I’d really have liked there to be thicker maps but it would have made things a pain to deal with. The dice are your standard set of dice. Nothing out of the ordinary here. The cards are very beautiful and look as if they were pulled straight from a stain glass window. I really love the beauty of these cards and think they’re really great looking. The cards are really sturdy and are shuffled really easily. All in all, I like everything that’s included and think that you definitely get a quality product.
9 out of 10

RULEBOOK
The rulebook is really nice. It has a lot of historical references all along the right side of the book. There are a few pictures through it. Everything is really easy to read and understand. There’s quite a bit of information to take in but it isn’t that bad. Everything is explained really well including how to read the blocks. All in all, the rules are well made and look really great.
9 out of 10

GAMEPLAY
This is a really great game. It takes awhile to play but is full of great historical battles. The block mechanic is really well done in this game just like in all the other Columbia Games products. The siege combat is a little bit intimidating at first but is easily navigated with the use of the rules. There’s definitely quite a bit to keep up with. The theme of the Crusades is prevalent throughout the game. It’s definitely a very historic game. This game has a rather long play time but don’t let that deter you from what is a really magnificent game. You really have to keep an eye on where the other player is moving their units and try your best to keep them out of those victory cities. I really like playing this and will definitely be playing it again.
9 out of 10

OVERALL
Crusader Rex is a medium to light heavy weight war game of historic conflict. The components are really great and the artwork is really amazing looking. There’s a lot to soak in for this game. The theme is very accurate and is prevalent through the whole game. This is a great game for fans of historical games or war games. I highly recommend this for those players. It’s a little bit intimidating to learn but with a little patience it can be understood. It’s a bit long but as far as war games go, it’s pretty much the norm. New players may want to ease their way into this game by trying out one of the easier accessible games first like Julius Caesar. Veterans should have no problems at all though. If block war games interest you, this will definitely get your blood pumping. Give it a try.
9 out of 10

funagain-associates-sm-1

buy-this-game-btn-dice

For more information about this and other great games, please check out Columbia Games at their site.

http://columbiagames.com

Posted in Reviews | Tagged , , , , , , , , , , , , , , , | Leave a comment

Fluxx Review

Fluxx5.0-Box_3D_sm_0

Fluxx- Version 5.0 is a game by Andrew Looney, published by Looney Labs. It is for 2-6 players. Over the years there have been many different variations from pirates to Cthulhu. This is the 5th version of the basic game and is one of the two newest Fluxx games available. For more information about all the different versions available, please check out the link at the bottom of this review. In Fluxx, players will be playing cards in an attempt to put themselves in a favorable position to be able to fulfill the current goal. Of course things are always changing so what might have been the current requirements for winning the game may have changed as well. Nothing ever stays the same for long, thus the name of the game Fluxx. The player that is best able to get their cards to the table and fulfill the current goal will be declared the winner.

To begin, simply take all the cards in the box, apart from the basic rules card, and shuffle them all together. Then you deal out 3 card to each player. Once that’s done, place the deck face down in the center of the table and you’re ready to go.

On a player’s turn, they will start off by drawing one card and then playing one card. Of course the longer that the game goes, the more things will change, thus the name of the game, Fluxx. The main objective of the game is to place keepers on the table so that you can fulfill a goal. The first player that is able to get their keepers to match the current goal is the winner.

During the course of play, you’ll see several different types of cards. There are rules, goals, keepers, and action cards. Rules cards are the cards that once played will alter the basic rules of play, such as a Draw 2 or a Play 3 card. Goal cards are the conditional cards that if you’re able to meet all the requirements, you win the game. Keepers are the cards that you will play face up in front of you. Having the right ones of these for the current goal will allow you to win the game. Action cards are used once and then discarded. These cards allow you to do different things like draw cards or look through the discard pile for a card. Each action card is different. Once a player is able to fulfill the current goal, they win.

Fluxx5.0_3D-Contents_sm

COMPONENTS
The game is a very attractive set of 100 cards in a sleek looking box. The artwork is very reminiscent of previous versions but a little slicker looking. The cards are made of excellent quality just like in previous versions. Everything is really nice and portable. I really like the new darker looking box redesign. It just sets itself aside from every other variant out there. All in all, I really like the new design.
9 out of 10

RULEBOOK
The rule book for this game is a large oversized sheet that folds up to fit nicely inside the box. Everything is explained really well and is simple to read. There are a few pictures included, mostly of how to set up the game. All of this information is contained on the front side of the paper. On the back side, there’s a huge list of frequently asked questions. If something comes up that you’re unsure about, you will almost assuredly find it in that section. All in all, it’s really quick to read and you’ll be up in playing in a matter of minutes.
9 out of 10

GAMEPLAY
This is a really great game. As a huge fan of Fluxx, I really enjoy all the different versions available. This version has a few minor changes that change up the way that you play the game though. Unlike in previous versions, there are no Creeper cards. I really enjoy the Creepers and will forever lament their passing. Still as an entry point for new players, this game really works well. It’s super simple and doesn’t make things too difficult. This version also has several new cards and some cards that have been completely changed. Nothing major to worry about if your a fan of previous versions of the standard game. The game plays really quickly and is incredibly light. Most games take no more than 15 minutes at most. I really enjoy playing the game and think it’s a great new version.
9 out of 10

OVERALL
Fluxx- Version 5.0 is a light and fun card game of ever changing situations. It’s a really fun game. This version is a great entry point for new players unfamiliar to Fluxx. It’s a really quick game that can usually be played in under 15 minutes. It is great for family and friends alike. It’s very simple and easy for everyone from the kids to the grandparents. I miss the creepers but enjoy playing this version even without them present. I’d definitely recommend this version to new players as well as veterans. It’s great fun for everyone. This is definitely a great game.
9 out of 10

funagain-associates-sm-1

buy-this-game-btn-dice

For more information about Fluxx and other great games, please check out Looney Labs at their site.

http://looneylabs.com

Posted in Reviews | Leave a comment

Preview Review of Monkeys with Knives and Guns

monkeys

Recently I was given the opportunity to check out an upcoming new game. I received a play test copy of the game along with rules for play. This is my thoughts and opinions on the presented materials. Enjoy!

Monkeys with Knives and Guns is a game by Matthew Hope and Duncan Huffman, published by Blackball Games. It is for 2-4 players. In this game, players will be taking control of a band of armed monkeys as they try to collect the most bananas. The player that can fend off their opponents monkeys and collect the set amount of bananas first will be declared the winner.

To begin, you will divide up the dice as determined by the number of players. For a 2 player game, each player is given 8 dice while in a 4 player game they receive 4 dice each. Play now begins.

A player’s turn is divided up into 5 different phases. The first phase is the roll phase. In this phase, everyone will roll their dice at the same time. The next phase is the line-up phase. This is where the players sort their dice by the type of monkey rolled. The third phase is the D’oh! phase. This is where players remove any stupid monkey dice beginning with the first player. These are the monkeys that are pointing the gun at themself. The next phase is the Fight! phase. In this phase any stabby or shooty monkeys resolve their effects beginning with the first player. Players will target their opponents monkeys and remove them and their monkeys that targeted them from play. After the first player has resolved all of their fighting monkeys, the next player resolves their fighting monkeys. Stabby monkeys are the ones with a knife, these will take out any monkeys except shooty monkeys. Shooty monkeys are the ones with a gun. These take out any monkeys including other shooty monkeys. The final phase is the Take! phase. In this phase, hungry and sneaky monkeys will collect bananas beginning with the first player. There are two types of hungry monkeys, one with a banana and one with two bananas. Each one receives one or two bananas respectively. The sneaky monkey is the one that has a banana and is running away. These monkeys steal a banana from an opponent’s banana pile. Once the first player has claimed all their bananas by resolving their monkeys, the next player claims theirs. The first player to reach the winning score as determined by the number of players wins.

monkey3

COMPONENTS
This game comes inside a large tube and contains 16 HUGE yellow dice as well as some cardboard banana tokens. The dice have the different monkey designs on them in a very cartoon like feel. The banana tokens are made of thin cardboard. I really like the look and design of the dice, however they are a bit too big for my 4 year old to put in her hands to roll. I usually have to let her roll 4 and then roll the rest. She really likes the monkey designs as well as the banana tokens. All in all, not bad quality at all.
8 out of 10

RULEBOOK
The rulebook is a thin piece of double sided cardboard that was slid down inside the game tube. It’s got some nice pictures of the different die faces with explanations of how each one works. The game is really simple so the rules aren’t that large. I do like the shadowed jungle image that the rules were printed over the top of. It really gave a nice feel to it. Everything is really simple to read and learn. It won’t take but a minute or two and you’ll be ready to play.
8 out of 10

GAMEPLAY
The game is fun. It’ s mostly just rolling dice and comparing the results. There’s nothing really that deep or strategic to the game, yet it’s still quite enjoyable. Of course my daughter loves rolling the big yellow dice and collecting the bananas. It doesn’t take that long to play either. Most games usually last about 5-10 minutes depending on the number of players. It’s super light and really easy. You simply roll the dice, compare the results, collect the bananas, rinse and repeat. That’s pretty much it. Simple but still fun.
7 out of 10

OVERALL
Monkeys with Knives and Guns is a very light game of dice rolling and banana collecting. It’s super simple and very easy to play. If you can roll dice, you can play this game. The artwork is really cute and fun. The dice are huge and may be a problem for younger players or those with small hands. It plays really quick and works great as a filler game. It’s a neat little game but those that are looking for a meatier game need not apply here. I think this will appeal to some fans of dice rolling and take that style games. It’s such a simple concept that it leaves me wanting more. If this sounds like a game you might like, then by all means check it out. For me, it’s a little bit too light and simple and not enough strategy.
7 out of 10

funagain-associates-sm-1

For more information about this game, please check out Black Ball Games at their site.

http://www.blackballgames.com/

Unfortunately the Kickstarter for this game has been cancelled, but you can check the site above for updates.  I will also update this page when the campaign gets re-launched.

 

Posted in Preview Reviews | Tagged , , , , , , , , , , , , , , , , | Leave a comment

Holiday Fluxx Review

holiday

Holiday Fluxx is a game by Andrew Looney, published by Looney Labs. It is for 2-6 players. There are lots of different versions of Fluxx available. This is one of the two newest versions that are currently available. For more information about all the different versions of Fluxx games available, please follow the link at the bottom. In this particular version of the game, players will be attempting to achieve the current goal before any other player can. The only problem is that the goal, like the rules are always changing. They are in a constant state of flux. See what I did there? The player that is best able to manage the chaos will be declared the winner.

To begin, all the cards are shuffled together and each player is dealt a hand of 3 cards. That’s pretty much all the set up their is to this game. I guess you could turn on the holiday music, put some Christmas cookies in to bake and put your Santa Claus hat on if you really want to get festive.

On a player’s turn, they will start off by drawing one card and then playing one card. Of course the longer that the game goes, the more things will change, thus the name of the game, Fluxx. The main objective of the game is to place keepers on the table so that you can fulfill a goal. The first player that is able to get their keepers to match the current goal is the winner.

During the course of play, you’ll see several different types of cards. There are new rules, goals, keepers, action and surprise cards. New rules are cards that once played will alter the basic rules of play, such as a Draw 3 or a Play All card. Goal cards are the conditional cards that if you’re able to meet all the requirements, you win the game. Keepers are the cards that you will play face up in front of you. Having the right ones of these for the current goal will allow you to win the game. Action cards are used once and then discarded. These cards allow you to do different things like draw cards or look through the discard pile for a card. Each action card is different. Surprise cards can be played any time unlike action cards which must be played on your turn. These cards allow you to possibly cancel other player’s plans and sometimes even help you win the game if played at the right time. As I said earlier, once someone is able to fulfill the current goal, they win.

HolidayFluxx_3D-Contents_sm

COMPONENTS
The game consists of a set of cards. The artwork is really nice and the holiday theme definitely comes through. The cards are really good quality and are easily shuffled. I’m not as thrilled with the art on this version of Fluxx as I’ve been with many of the others. It’s a little more simple and flat looking than other versions. Still, the quality of the game is really great and it’s a sugary sweet looking game.
8 out of 10

RULEBOOK
The rule book for this game is a large oversized sheet that folds up to fit nicely inside the box. Everything is explained really well and is simple to read. There are a few pictures included, mostly of how to set up the game. All of this information is contained on the front side of the paper. On the back side, there’s a huge list of frequently asked questions. If something comes up that you’re unsure about, you will almost assuredly find it in that section. All in all, it’s really quick to read and you’ll be up in playing in a matter of minutes.
9 out of 10

GAMEPLAY
This is a really fun game. I really enjoy Fluxx and am a big fan of the many different versions of the game. That said, I didn’t like this version as well as the others that I’ve played. That is mostly due to the decision to remove the Creeper cards from the game. I really enjoyed the Creepers and I felt like the holiday version could have had some really fun Creepers. How about a Samhain, the Spirit of Halloween creeper or a Grinch that stole Christmas one? Those would have been lots of fun. As it is, the game feels a little less joyful than it could have been for me. That is not to say that the game is in any way a bad game. It is, after all, Fluxx. I just wish that the creepers had been kept. As I said, the theme of the holidays is very present on every card. I still like the game, just not as much as I could have.
8 out of 10

OVERALL
Holiday Fluxx is a light and fun game of controlled chaos. It’s a really fun game that would be a great stocking stuffer for those gamers in your life. As I stated earlier, the theme of the holidays is very prevalent throughout the game. This is a game that can be played with family or friends almost anywhere. It’s simple enough that grandma and the kids can play it together. The game is not one that will last a really long time. Most games usually last about 20 minutes or so. It’s really simple and easy. It’s a really good intro into the world of Fluxx for those unfamiliar with the game. Veteran Fluxx player’s might not like it as well as previous versions though. I’d recommend this to anyone looking for a light fun card game.
8 out of 10

funagain-associates-sm-1

buy-this-game-btn-dice

For more information about Fluxx and other great games, please check out Looney Labs at their site.

http://looneylabs.com

Posted in Reviews | Tagged , , , , , , , , , , , , | Leave a comment

Play Me: Alice in Wonderdice Review

alice1

Play Me: Alice in Wonderdice is a game by Aldebaran Geneste. It is for 2-6 players. In this game, players will be taking on the role of one of six characters from the Alice in Wonderland stories. Players will be trying to catch the White Rabbit by rolling and placing their dice in order before the other players can. They’ll have to be careful not to awaken the Jabberwocky though or he might just consume them all. The player that is able to best manage their dice rolls the fastest will be declared the winner.

To begin, each character chooses one of the 6 Wonderland character cards. They place it in front of them with the Wonder side up. The Wonder side is the more colorful side that gives an advantage during play. They then take the 6 dice of the same color as the character card. The round White Rabbit/Jabberwocky tile is placed in the center of the play area with the White Rabbit side up. Play now begins.

To start the game, the chosen player gives the signal by saying, “Play Me”. This begins the round. Players will then be simultaneously rolling their dice as fast as they can. They will be trying to make a run from 1 – 6 on their 6 dice. Each time they roll their dice they will have to choose one of three actions to take. They can advance, block or unblock. The character cards each have special abilities to help the players perform these actions. To advance, the player takes one of their rolled dice that adds to their line of dice and places in on their character card. They must also say, “Advance”. For example, if a player has dice with the numbers 1 and 2 already placed on their character card and they roll a 3 along with some other numbers, they can say advance and place the 3 on their character card.

To block, they will pick one of their rolled dice to place in one of their opponent’s line of dice. It must be the next number that they would need to advance. They then say, “Block” and place it on the opponent’s character card. For example, a player rolls a 3 on one of their dice and their opponent has a line consisting of a 1 and a 2. They can take the 3 they rolled and say, “Block” and then place the 3 on the opponent’s character card. The player can not advance any further until they unblock the dice out of their way.

This brings us to the unblock action. To unblock, a player must roll a die that matches an opponent’s die that was used to block them with. They will then take the matching die and say, “Unblock”, giving the player their blocking die back. For example, if another player’s 3 die was being used as a block and a player rolled a 3 on their dice. They could then take that 3 that they rolled and say, “Unblock”. They then give the opponent their die back and take the die that they used to unblock with and place it back into their dice pool to be rolled the next time they roll.

Once a player is able to make a straight of dice from 1 to 6 on their character card, they can then place their hand on the White Rabbit tile and say, “Play Me”. This ends the round. The player then flips their character card over to it’s Madness side. All the players then collect the dice from their character cards and a new round begins. The Madness side of the character card is the side that has a disadvantage for the player. If the player is able to win 2 rounds, they will win the game.
If no one is able to win 2 rounds before the last player flips their character card to it’s madness side, the Jabberwocky awakens. That player becomes the Jabberwocky. They take the Jabberwocky tile and cover their character card with it. The rest of the player flip their character cards back to it’s Wonder side. Players then work together to beat the Jabberwocky. Each time the Jabberwocky wins a round, he turns one of the player’s cards over to it’s Madness side. If all the characters are flipped over in this way, the Jabberwocky player wins. However if the players are able to win a number of rounds equal to the number of players in the game, they win and the Jabberwocky is defeated.

There is also a special Judas rule that allows a player to betray the rest of their teammates. When a player wins a round, they can turn their character card to it’s Madness side, upside down. If they are then able to win a second round, they will be the winner.

alice2

COMPONENTS
The game comes with 6 large double sided character cards, 36 colorful dice and a double sided round Rabbit/Jabbewocky tile. The artwork is really amazing looking in this game. I really love how beautiful that everything looks. The dice are really bright and match the character cards. The Rabbit/Jabberwocky tile is really great looking as well. The cards as well as the round tile are all thin cardboard and work really well. They are sturdy enough to be used over and over. There’s really not a lot to the game but what’s here is really well produced. Overall, I’d say that the game is well made and put together nicely.
8 out of 10

RULEBOOK
The rule book is really nice and has lots of great pictures throughout. The pictures are taken from the cards and the round tile. Everything is explained really well and is fairly easy to read. There are even optional rules to change the game up just a bit. I found nothing that looked out of place. There are some good examples that explain how to use each action during the game. Overall, it’s designed really well and looks good in the process.
8 out of 10

GAMEPLAY
This game is a really light fun game. It’s a whole lot of dice rolling and not a lot else. There are some character abilities that make each character and how you play them different. The tactics you might use for the Red Queen won’t be the exact same that you’d use for the Mad Hatter. Once you win a round and the character gets flipped to it’s Madness side, the ability turns around and becomes a hindrance now. I really like that each character feels completely different and how the disability is completely the flip side of it’s ability. This game is really frantic as you’ll be rolling dice as fast as possible as you listen to the players around you. You’ll be trying to advance your dice but also trying to keep the other players from getting ahead of you as well. It can get very noisy. I love the way that the game really makes you aware of what the other players are doing. It’s really neat game.
8 out of 10

OVERALL
Play Me: Alice in Wonderdice is a light game of dice rolling. It’s a very quick and easy game that takes around 10 minutes to play. The artwork is really beautiful and is prevalent throughout the game. The game quality is really well designed and looks good. It’s really simple and easy to learn and play. Even younger children should be able to play the game fairly easily. It’s very frantic and can sometimes get a little loud while you’re playing. You’ll be rolling as quickly as possible and trying to get ahead of the other players as you yell out your action. It’s got a theme that I really enjoy. Fans of Alice in Wonderland and dice rolling games should really enjoy this game. There’s a lot of replayablity with this game as you have several different characters to choose from. However, at the end of the day, this is merely a game of rolling dice. If you’re looking for a meaty strategy game, you won’t find it here. As a filler or a light party game, it works great and I would recommend it. If it sounds like something that might appeal to you, you should give it a try.
8 out of 10

funagain-associates-sm-1

For more information about this game, please check it out at it’s site.  It is mostly in French.

http://wonderdice.com/

You can also back the game right now over on Kickstarter.

https://www.kickstarter.com/projects/1572151934/playme-alice-in-wonderdice

Posted in Reviews | Tagged , , , , , , , , , , , , , , | Leave a comment

Race to the Treasure Review

race2

Race to the Treasure is a game published by Peaceable Kingdom. It is for 2-4 players. In this game, players will be working together to beat the Ogre to the treasure. Along the way they will have to collect the 3 keys that open up the treasure’s locks. If the players are able to collect the keys and reach the end space first, they win. If the Ogre reaches the end first, he wins and the players lose.

To begin, the board should be placed in the center of the play area so that all the players can reach it. The placement of the 4 keys and ogre snack are determined by rolling the 2 dice. One dice gives a number and the other a letter. You will then place the item that you were rolling for on the space where they intersect. For instance, if you rolled B3 for a key, you would place the key on the B column on row 3 in that space. Once all the keys and snack have been placed, shuffle the path and ogre cards together and place them face down in a stack on the table. Play now begins.

On a player’s turn, they will draw a card from the pile. If a path card is drawn it is placed face up on the start space in any direction. Depending on what type of card is drawn, determines where the card is placed. There are two types of cards; path cards and ogre cards. Path cards can be placed in any direction but must add to the path. Several paths can be going at one time. The idea is to make the path reach a space where a key is. A path card must be placed on the key to be able to place it on one of the 3 key spaces at the bottom of the board. The ogre snack is picked up the same way. The ogre snack removes an ogre card from the ogre’s path.

This brings us to the ogre cards. When an ogre card is drawn it is placed on the ogre’s path. The more ogre cards that are drawn bring him closer to victory. Using the ogre snack can help slow him down if he gets to close to the treasure. This keeps going with each player drawing a card and placing it on the board, until either the ogre has reached the treasure or the players have collected 3 of the 4 keys and made it to the end space first. Once one of those things happens the game is over.

race1

COMPONENTS
The game is a really neat looking path building game. The key and ogre snack tokens as well as the path and ogre cards are all made of thick cardboard. The artwork on these is really nice. I like that the ogre isn’t a scary looking ogre so even really young kids can play the game without being frightened. The thickness of the tiles works really good for my daughter’s smaller fingers. The board is really well made and is mostly made up of the grid for the path. There is some nice forest artwork along with the treasure on the edges of the board. The 2 dice are wooden and have painted letters and numbers on them. I really like that this is how you set up the game, using the dice. The pieces for this game are very nice and are of good quality.
9 out of 10

RULEBOOK
The rules for this game are eco friendly and are printed on the inside cover of the box lid. The rules are fairly simple. They are easy to read and understand. There are a couple of nice pictures of the components and how to setup the game. There are also a couple of pictured examples of how to play the game. There’s nothing difficult here. After reading through the rules once, you’ll be ready to play in just a matter of minutes.
9 out of 10

GAMEPLAY
This game is a great little path building co-op game. My daughter really enjoys playing it. For some reason, she felt that we really had to get that ogre snack to keep him from beating us. She was able to determine the correct direction that we needed the path to go with very little trouble. I did have to help her once or time to point the tiles in the right direction but she took to it rather well. Thanks to some good shuffling and that ogre snack that my daughter knew that we had to have, we were able to win. Afterwards, she was ready to play the game again. I’d say that she really liked it. I know I did.
9 out of 10

OVERALL
Race to the Treasure is a light children’s game of path building. The game takes about 15 minutes to play. It’s a really easy and kid friendly game, even for younger kids. I really enjoyed the co-op design of this game. It’s a great game to play with your kids. My daughter really enjoyed it as well. She really liked saying ogre snack a lot. “Daddy, we gotta get the ogre snack.” I like that it encourages children to think and plan ahead. Do I go for one of the keys, the ogre snack or head for the treasure? How will I plan out this route? I’d say for a 4 year old, she did a pretty good job of planning as we easily won. This is a great kid’s game that you will enjoy playing with your kids. I highly recommend it for parents of younger kids. The treasure you’ll find at the end of the game will be the fun you had with your kids.
9 out of 10

funagain-associates-sm-1

For more information about this and other great games, please check out Peaceable Kingdom at their site.

http://www.peaceablekingdom.com/

Posted in Reviews | Tagged , , , , , , , , , , | Leave a comment