Cinque Terre is a game by Chris Handy published by Rio Grande Games. It is for 2-5 players. In this game, players compete to harvest and sell the most valuable produce in the 5 villages. The one who is best able to manage their orders and fulfill them will be the winner.
To begin, each player takes a fulfillment card and player cart token of their chosen color. Produce cubes are placed on the board, determined by the number of players. Then one of each die is placed in the bag and then removed and rolled. It is then placed on the first city. The remaining dice in the bag are done the same way until all dice have been removed, rolled and placed on a city. Produce cards are shuffled and 4 are dealt to each player. 4 more are dealt face up onto the board. One starting order card is dealt to each player. Regular produce order cards are dealt out beside the board depending on the number of players. Players place their cart token on one of the 3 harvest spaces and their scoring marker on the 100 space. Play now begins.
The player is able to complete 3 of 4 actions on his turn. The first action is movement. The player can move up to 4 spaces in a clockwise direction. The next action is draw a produce card. Simply put, the player may draw 1 card from the produce deck or one of the 4 face up cards on the board. The third action is harvest. A player may harvest produce if they are on one of the 3 harvest spaces and may only take produce from the adjacent areas. On top of that, they must discard one produce card matching the produce that they plan to harvest or two produce cards of the same type to harvest any produce. However there is a restriction in that a player can never have more than 4 undelivered produce pieces at a time. Therefore a player may harvest up to 4 pieces of produce from the same location and only take one of his 3 actions. The final action is selling. A player may sell produce at any of the villages. The dice rolled earlier set the price for each piece of produce. If there is no die of the particular produce chosen to sell, it will sell for only 1 Lira. Each time produce is sold it moves the player up on the scoring tracker equal to the amount of Lira received.
There are other ways of scoring as well. Fulfilling starting orders and produce orders. To fulfill one of these, a player must sell at least one produce of each type shown on the card. Each time an order is fulfilled a player will score points from the order card. The player can also claim produce cards next to the board if all the requirements have been met on the player’s board, basically just like fulfilling any other produce order. Another way to earn points is by claiming one of the 5 most popular vendor cards. This is done by filling up all 8 spaces for a village on the player’s board. Once a player has claimed 5 produce orders or most popular vendor cards, the game is over. Each player gets one final turn and then scoring occurs.
Players will gain or lose points depending on if they were able to complete the produce orders in their hand and their starting orders. The player who has the most points after scoring wins.
There are so many lovely pieces that it’s hard to determine where to start. The board is beautifully colored and looks great. The cart tokens, produce cubes and scoring markers are all bright colored wood and are really well made. I love wooden pieces and these are meant to impress for sure. There are 16 full colored dice that look amazing as well. The MPV and player Fulfillment cards are sturdy cardboard and have the same beautiful artwork as the board. The dice bag is sturdy and large enough to fit your hand in with no problem. Too many of these bags tend to be too small, but not this one. It’s great. All of the cards here look amazing and are very sturdy. I’m sure they will hold up to LOTS of game play. I guess the only thing that I have to complain about is the produce cards. I understand that the theme’s the thing, but I wish the produce cards had the English names instead of the Italian ones. I had to keep reminding myself what it was that I was picking up. A mild annoyance, but not enough to bother me.
9 out of 10
The rulebook looks great. It is completely detailed with lots of color and pictures. Everything is easy to read and understand. There are several examples on playing the game and also game setup references. All in all, a very thorough and well put together book.
9 out of 10
This is not a very difficult game to play. The mechanics are simple enough. It’s easy to get caught up in the game and feel like a produce vendor, traveling from city to city delivering goods. I like the fact that you can harvest more than 1 piece of produce and still only counts as 1 action. Games like Pandemic, make you use 1 action per piece taken which tends to irritate me. I like how that every game is different depending on which dice are chosen first and what number is rolled. There’s just so much goodness in this game, as i stated earlier, it’s easy to get caught up in. The theme just drips from it. I love how every action blends so smoothly together. This is by far a great game.
9 out of 10
Cinque Terre is a medium to light weight game of set collection and pick up and deliver. It works well with any amount of players and has a great theme to it. Don’t be surprised if you find yourself speaking Italian when you’re done playing it. I truly love this game and look forward to playing it again. I highly recommend it to anyone that’s a fan of pick up and deliver games. Merchants of Venus and Firefly fans, I’m talking to you. You will enjoy this game as much as I do. I’m sure of it. Overall, as I’ve stated numerous times….a great game.
9 out of 10