Hooyah: Navy Seals Card Game Review


Hooyah: Navy Seals Card Game is a game by Mike Fitzgerald, published by U.S. Games System. It is for 1-4 players. In this game, players will be working together as a member of a Navy Seal team. They will be trying to complete missions that are based on real life events. They will have to work together if they want the mission to succeed. Otherwise, the mission will be a failure and the game will be lost.

To begin, players will choose one of the 5 mission cards and place it in the handy Mission Card Holder. Each player will then choose a character card, with one player being chosen to play the Lt. Commander. In solo play, this is optional. Each player receives 5 health tokens that they will place next to their character card. The Ops/Event deck is shuffled and 5 rows of 2 cards are dealt out face down in front of the mission card. The first Op of 2 cards is then flipped face up. The Skills & Equipment deck is shuffled and the top 5 cards are turned face up beside the deck in a row. The time counter is set to the value of the 2 face up Ops cards combined together. For example, if the two cards were 5 and 2. The time counter would be placed on 7. At this point, play can now begin.

There are 3 phases to the game; Prepare phase, Ops phase and Mission phase. In the Prepare phase, players will be working together to collect enough cards of the correct colors to fulfill the Ops requirement. The player will take 2 cards, one at a time from either the face up skills & equipment cards, which will then be replaced from the top of the deck, or take one card from the top of the deck. Prepare equipment cards can be played during this time or any other time throughout the game. In the skills & equipment deck there are regular skill cards that act as only a color, equipment cards that have special actions that can be played when most needed, and wild cards that can be used as any color. Ops equipment cards, character cards and combining four cards of the same color are some of the different ways to make other color cards to satisfy the requirements. During the Prepare phase, the Lt. Commander can call a Roll Call. This helps the players know what colors each player has and if what colors they need to be able to complete the current op. Starting with the Lt. Commander, he will call out the max number or one color that he can currently provide the team with. Each player in turn will then do the same. When the Lt. Commander feels that they are properly prepared to face the Op and Events that will be forced on them, he will then announce, “HOOYAH!”. This takes the players to the next phase. If not, play switches to the next player and the time counter is decreased by one.

The second phase is the Ops phase. In this phase, the Lt. Commander will take a certain amount of Event cards from the deck, determined by the number of players and the number of the Op that the team is currently facing. He will then place event cards in front of each player until they have all been placed. The players will then have to perform the task in front of them before moving to the next player. Some events will require a player to play a certain color from their hand or draw up to 3 cards hoping to draw that particular color. This is known as a skill check. If a player can’t complete the event, he will lose one health token. Other events will require the player to do what the mission card says. This is a mission event. Still others will require different tasks to be performed. Some cards will have no event. When these show up there is no task for the player to complete. Once all the events have been passed, the players must then all play the number and color of cards that is required by the 2 Op cards. If the players were able to complete the Op, then the played cards are discarded, the 2 op cards are placed by the Lt. Commander and health counters are dispersed by the LC based on the number on the time counter. If the team failed, each player must discard a health token along with all the played cards as well as cards in their hand. The 2 Ops cards are discarded and 2 new cards are played face up from the deck. The failed Op must then be played again. Once the Op has been completed, the game is set up for the next Op. The LC will turn over the next 2 Op cards and set the time counter to the appropriate number. He will also discard one of the face up skills & equipment cards, reducing the number of available cards. Play then continues to the next player. This continues until the 5th Op has been finished.

The third and final phase is known as the Mission phase. This phase is played immediately after the 5th Op is completed. Each player will face one event. After facing their event, the team must then play the colors shown on the mission card to win. There is no time to gain new cards between the 5th Op and the Mission, so it is wise to have enough extra cards to complete the mission as well as any events that must be completed. If the players were able to complete the mission, they win. If not, they have failed not only themselves but also their country.



There are lots of different cards in this game. There are Ops/Events cards, Skills & Equipment cards and Navy Seal character cards that look like a phone on the back. These cards are very bright and colorful. They are very high quality. I especially love the artwork and design of the character cards. They each look amazing. There is a set of mission cards that appear to be a bit thicker than the other cards. These fit nicely into the thick plastic Mission Card holder. This thing looks really nice when you set up the game. You just have to be really careful that you don’t bend the cards when trying to put them in or take them out of the holder. There are turn sequence cards that help you to know how to play the game. There are health tokens that are really thick and sturdy. These make me think of the Red Cross when I look at them. There is a big thick sturdy time counter that looks like a huge compass, or maybe it’s a pressure counter for an air tank. I’m not sure, but it looks Amazing. The box insert holds everything together nice and neat. Once again, U.S. Games Systems has blown me away with quality.
10 out of 10

This has got to be one of the nicest rule books that I’ve ever seen. Each page is glossy and in full color. There are tons of pictures and examples of gameplay. Lots of explanations of how to play as well as detailed descriptions of each mission and how to play them. There are even solo rules for when you want to play by yourself. Everything is simple and easy to read, follow and understand. I truly love how well this was put together. Again, this is great quality.
10 out of 10

This game is a lot of fun. I have yet to win a game, but I’ve enjoyed losing every time. It’s kinda like Pandemic in that sense. I love using the different equipment cards to allow me to use less cards to make a certain color. There’s lots of strategy as well as luck in this one. You really have to be thinking ahead, especially when you’re getting close to the end of the game. You really have to have lots of extra cards as it seems like the events will conspire against you to rid you of those valuable colored cards. It’s at these times that I have one of those “NOOOOO!” moments. Of course, then I want to play it again to see if I can beat the game this time. That’s the hallmark of a great game. If you can still want to play it after losing a millions times, that’s pure goodness.
10 out of 10

Hooyah: Navy Seals Card Game is a medium weight cooperative game of completing missions and managing cards. It is an amazing piece of art as well as craftsmanship. I love playing it. It works well as a solo game or with a group. Anyone that enjoys strategy games or enjoy military style games will truly LOVE this one. It’s not a very long game, usually only lasting about 45 minutes or so. It’s definitely a game that emphasizes teamwork. My son loves the theme as well as all things military, so this one was right up his alley. It looks amazing and is truly a great game to play. I HIGHLY recommend this game. Don’t hesitate to pick this one up today. It would be a great gift to anyone in the armed forces or someone who has retired from service. With that said, I’d like to thank all of our men and women who have served or are serving in the military. It’s people like you that make this country great. Thank you for your service. I respect each and every one of you and I appreciate what you’ve given up to keep this country free. Thank you.
10 out of 10



For more information about this and other great games, please check out U.S. Games System at their site.




About Gaming Bits - Jonathan Nelson

I'm a happily married man with 2 wonderful kids. I love my family very much. I'm a big fan of board, card and RPG games and have been playing for over 20 years. As a board and card game reviewer, I'm hoping that this blog will inform, educate and entertain you. If you like it, please tell your friends and have them join in on the conversations. Thanks and GAME ON!!
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