Recently I was given the opportunity to play test a upcoming new game. I received a prototype of the game with everything needed to play. This is my thoughts and opinions on the presented materials. Enjoy!
Harbour is a game by Scott Almes, published by Tasty Minstrel Games. It is for 2-4 players. It is currently running on Kickstarter, to be released later this year. In this game, players will be trying to collect and exchange goods to make shipments so that they can purchase as many buildings as possible. The player that is best able to manipulate things so that they have the most valuable buildings at the end of the game, will be declared the winner.
To start each player will receive a player board and pawn in their chosen color. They also will get a set of goods markers of which they will allot 3 resources of their choosing to start the game with, marking this on their player board. The goods markers are randomly placed on the market card. The building cards are all shuffled together. You will then draw a number of cards equal to the number of players plus 3 and place them face up on the table. These will be the first building available to purchase. Play now begins.
On a player’s turn, they will move their pawn to a vacant building that isn’t occupied by another pawn. The player boards are also considered buildings. They just can’t be bought by the other player like the other buildings can. The player will then perform that building’s action. These actions normally allow the player to gain goods or convert them. If at any time you gain or lose goods, you will adjust this by moving the marker on your player board up or down. A player can never exceed 6 or go below 0. If a player decides to use another player’s building, they must pay one good of their choice to the other player. Both players will then adjust their goods.
The only way to purchase buildings is to ship goods. To do this, the player will select which type that they want to ship. They must meet the minimum requirements of those goods to be able to ship them. This number is determined by the placement of the goods marker on the market board. When the goods are shipped, money is gained equal to the number shown on the market card. The goods markers are then shifted down to the ship space on the market board to indicate that it has been shipped. Once shipping is completed, the goods markers that weren’t used shift to the right and the ones used are placed from the farthest ship on the right and enter the market in the farthest spot to the left. A new card is drawn to replace the purchased building. These buildings have different symbols that will benefit the owner of the building. This continues back and forth until one player has built their 4th building. The other players get one last turn before the end of the game. Scoring then takes place by totaling up the victory points of each player’s buildings. The player with the most points wins.
Since the copy that I got was only a prototype, I will only say a little about the components. The artwork looks phenomenal on everything. It has a very fun and light hearted appearance to it. I love how the player boards are all different types of characters and that there is a description from the harbour master on each one. Each character is different in their own way. The cards look great too. I absolutely love the Fish Market card. Check out the kickstarter link to see what I’m talking about. I’m not quite sure what they will be using as markers and tokens, but I’m sure if they match the quality of the art, they will be great too. I look forward to seeing the finished product.
9 out of 10
The rules are currently available to download from the kickstarter page. I read through everything and it’s extremely simple to understand and easy to read. There are lots of examples and plenty of pictures to show how everything works. I feel like if the finished rulebook is as well put together as the prototype rules, there will be no problems here.
9 out of 10
The game is a whole lot of fun. It’s really simple and easy to play. I love how the game uses the shipping of goods to pay for the buildings that you purchase. It definitely has a great worker placement feel to it that I just love. I love worker placement and this game excels in the mechanism in ways that larger euros have trouble doing. It’s a very light hearted game that pokes fun at the fantasy genre, yet it has all the depth of a bigger game. It doesn’t take long to play either. Most games last about 20-30 minutes. I’m sure that there will be some last minute changes. For what’s here at the moment though, they’ve done a great job in making a really fun game.
9 out of 10
Harbour is a light hearted worker placement style game. I’d say that this will fit anyone that likes worker placement or euros for sure. The whimsical artwork is fabulous and should appeal to everyone. The game is really simple and should be easily accessible for everyone. This definitely looks like a game that everyone should get on board with. You will definitely want to back this game on Kickstarter today. For only $20, you get a lot of game for your money. I for one am really excited to see the finished product. I’m sure that Tasty Minstrel will not disappoint.
9 out of 10
For more information about this and other games, please check out Tasty Minstrel Games at their site.
Also check out the Kickstarter page for Harbour and back the game.