Machi Koro: Millionaire’s Row Expansion Review

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Machi Koro: Millionaire’s Row is an expansion for the Machi Koro base game designed by Masao Suganuma, published by IDW Games. It is for 2-4 players. However if you add the Harbor expansion with this expansion and the base game, it can be played with up to 5 players. This expansion adds both major and regular establishments. It also adds a new type of token, the Renovation token. For more information on the base game of Machi Koro and how to play it, please follow the link below.

https://jlnelson73.wordpress.com/2015/01/27/machi-koro-review/

For those already familiar with the game and the Harbor expansion, this will be very familiar, as the set ups are exactly the same. If you’ve never played with the Harbor expansion, I will explain the basics of setting up the game for you.

To begin, each player is given a wheat field and bakery card which are placed face up in front of them. Players will then receive 6 landmark cards if playing with the Harbor expansion or only 4 if only the base game is used. These landmark cards are placed face down above the 2 starting cards. Players will also get a pre-constructed landmark card: City Hall if playing with the Harbor expansion, which is put with the other landmark cards but placed face up unlike the others. The marketplace is then prepared by shuffling all the non-starting establishments and major establishment cards from any or all the expansions with those of the base game. A single deck is then formed from these cards. Cards are then drawn to form a face up line up of establishments. It’s suggested that these cards be arranged in numerical order. Every time a card is drawn it is placed face up in the line up. However if at any time a copy of a card that has already been placed in the marketplace is drawn, it is stacked on top of that card. Once there are 10 unique establishments, no more cards are drawn. Each player is then given 3 coins each. The remaining coins and the dice are placed within reach of all the players along with the pile of new renovation tokens. The first player is chosen and play now begins.

The rules for this game are exactly the same as the base game. This has not changed at all. On a player’s turn, they will roll the dice and earn income based on the number on the die/dice. They are then able to contruct an establishment or landmark by paying the price in coins. As I mentioned, this is all based on whether the Harbor expansion is being used or not. Winning is done by constructing 4 landmarks if only the base game is used or 6 landmarks if the Harbor expansion is being used. The first player to complete this task is the winner.

One new addition that this expansion adds is the renovation tokens. These are introduced by certain cards. When a card refers to being renovated, one of the renovation tokensare placed on the card. The next time a roll activates that establishment, the token is removed from the card instead of earning coins.

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COMPONENTS
This expansion adds several new establishment cards as well as adding renovation tokens. The artwork on the cards is the same stylized art as the previous expansion and base game. The quality is also just as good. The renovation tokens are made from the same thick cardboard that the coins are made from. Just like the previous games, the components are all very nice and look great. I really like the new renovation tokens that are triangular with the image of a bulldozer on them. They are very easy to see as they stand out nicely. The city building theme comes out in this expansion really well. Just like the previous Harbor expansion, the box is unusually large for what comes inside. Thankfully, I’m able to place the new cards and tokens inside the base game box with no trouble and put the expansion box in storage.
9 out of 10

RULEBOOK
The rulebook for this expansion is the same style and size as the previous rule book for the Harbor expansion. The pamphlelt-like rulebook has a large picture of the Millionaire’s Row design from the box cover. There are lots of great pictures and examples throughout the book. Everything is explained really well and is simple to understand. Just like in the Harbor expansion, the rules for setting up and maintaining the marketplace are thoroughly explained. There are also some special notes for several of the new establishment cards as well as a great explanation for using the new renovation tokens. The rule fit nicely inside the long rectangular box. The look and design are all nicely done and fit in great with the look and feel of the previous games. All in all, another job well done.
9 out of 10

GAMEPLAY
This expansion adds a new mechanic and some great new establishments that play really well off the establishements from the Harbor expansion. The renovation tokens are really great and add new depth and strategy to the game. I especially like the renovation company which can be used to close other players establishments if used the right way. All of the core concepts and ideas that were present in the base game and expansion are also present here, just in a new way. For me, this adds a lot more depth into a game that I already love. I really enjoy this and feel like this is a must have addition to the game.
9 out of 10

OVERALL
Machi Koro: Millionaire’s Row is an expansion for Machi Koro that adds a new mechanic and lots of new establishments. The game play does not increase that much, with most game sessions lasting around 45 minutes. The artwork and theme are really great and have that wonderful city building feel with a light hearted look to it. For those players that already own both Machi Koro and the Harbor expansion, this is a no brainer, especially if you want to add some more depth and challenge to the game. For those players who are looking to get into the game or only have the base game, I’d suggest picking up the Harbor expansion first before moving on to Millionaire’s Row, as many of the cards in this expansion play off those from the Harbor. Machi Koro is very easy and simple to learn and play. The expansion doesn’t add much more in the way of difficulty, however it does add a bit more strategy into the gameplay. As I’ve already mentioned, this is a great addition to an already wonderful game. I highly recommend it.
9 out of 10

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For more information about this and other great games, please check out IDW Games at their site.

http://idwgames.com/

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About Gaming Bits - Jonathan Nelson

I'm a happily married man with 2 wonderful kids. I love my family very much. I'm a big fan of board, card and RPG games and have been playing for over 20 years. As a board and card game reviewer, I'm hoping that this blog will inform, educate and entertain you. If you like it, please tell your friends and have them join in on the conversations. Thanks and GAME ON!!
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2 Responses to Machi Koro: Millionaire’s Row Expansion Review

  1. Kayla says:

    My game did not come with a rulebook, could you scan a copy of the rules?

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