Fairy Tile is a game by Matthew Dunstan and Brett J. Gilbert, published by IELLO. It is for 2-4 players. In this game, players will be helping to tell a wondorous story of adventure set in a fairy tale kingdom. They will be adding lots of different land tiles to create the kingdom and will tell their stories by moving the Princess, Knight and Dragon across the land. They will do this to accomplish the objectives written on the pages of their story. The first player to read their story first will be declared the winner.
To begin, the 3 Starting tiles are placed in the middle of the play area with the white corners of each tile placed in the very middle to create a circle. It should also be done so that the river is connected to each tile. The Princess, Knight and Dragon figures are then placed on their specific spots on the tiles. The regular tiles are then shuffled together to create a stack. Each player is given a Magic token which is placed in front of them with the blank side up. The Page cards are then shuffled. Each player is then dealt an equal amount of cards which are placed face down in front of them. These cards are known as the player’s Book. Each player will now draw the first card from their Book. These cards are known as Pages. The first player is chosen and play now begins.
The game is played over a series of turns. Each player will take a turn where they will choose to perform one of two different actions. Those actions are Develop your Story or Turn a Page. To Develop your Story, the player must Go on an Adventure. This means that the player must decide whether to move a character or add a land tile. If they choose to move a character, they must choose one of the 3 characters to move within the Kingdom, following each one’s specific movement rules. The Princess moves only one location space from her starting space. However, she may also jump from castle to castle. This means that If she ends her movement on a castle, she may immediately move to another castle. It also means that if she starts on a castle space, then she can move to another castle and then move to an adjacent location space. The Knight can only move two location spaces from his starting space. This means that he can’t move to a single adjacent location space. He also is not allowed to return to his starting position. The Dragon moves in a straight line from his starting space until he reaches the edge of the Kingdom. This means that he must be moved as far as possible in a straight line and can’t stop until he is on one of the spaces at the edge of the kingdom. However he is not allowed to move across empty spaces. This means that he may only move across location spaces. It should be noted that none of the characters are allowed to leave the kingdom. They must all stay on a land tile in play. However they are allowed to move through other characters and may also end their movement in the same space as another character. To add a land tile, the player simply takes the top land tile from the stack without turning it over and placing it so that it is adjacent to at least 2 edges of the kingdom. If the new land tile is adjacent to a river space, the tile must be placed so that it continues the river. If the river can not be continued with the placed tile, then it may not be placed there. It should be noted that the kingdom may have multiple rivers. It should also be noted that once the stack of land tiles is empty, the player may not choose to add any more land tiles.
Once the player has finished going on an adventure, they must then check to see if they are able to Recount the Adventure. This means that the player is able to fulfill the objective on their Page due to their previous actions of placing tiles or moving characters into the right spots. Some objectives will require line of sight, characters to be on the same space or even by creating large forests, mountains or plains of 3 connected location spaces. If they are able to fulfill the objective, then the player will place the Page card next to their Book and read it aloud. Once finished reading, they will then draw the next Page of their Book. It should be noted that a player is not allowed to Recount their Adventure on another player’s turn and they may only Recount their Adventure once per turn.
The other action a player may take instead of Developing their Story is to Turn a Page. To do this, the player must place the Page in their hand under their Book face down and then draw the next Page from the top of their Book. A player is only allowed to do this, if they chose not to Go on an Adventure or Recount their Adventure. Once the new Page has been drawn, the player will then turn over their Magic token with the Magic side face up. This allows the player to use their Magic token to take a second Go on an Adventure action on their next turn. It should be noted that even if the player has only 1 Page left in their book, they may still use the Turn a Page action to flip over their Magic token to be used on their next turn. The player is also able to use the Turn a Page action , even if their Magic token is already face up. This just means that they won’t accumulate any more Magic that turn. Once the player has completed their turn by taking an action, or two if they used their Magic token, and have Recounted their Adventure, if possible, then play passes to the next player in turn order.
The game continues until a player Recounts the Adventure on the last Page of their Book. Whichever player does this first is the winner.
This is one extremely cute and fun looking game. First off there are these 3 full color painted figures of the Princess, Knight and Dragon. These remind me a lot of the old Mage Knight figures from back when. Each of these is incredibly detailed and brightly colored. I really love the effort that was put into the design of each. They look just exactly like the images from the different Page cards. Speaking of Page cards, the artwork on these is absolutely gorgeous. Each one looks like it was something taken directly from a beautiful children’s fairy tale story book. I love the designs and artistic styles. It’s so fun and adorable. The game also comes with some player aid cards to help remind the players how to play the game. Next there are the land tiles, there are 3 starting tiles and 12 regular tiles. These are made of thick cardboard and remind me in some ways of the land tiles in Kingdomino. By that I’m simply referring to the art style. These tiles consist of 3 hexagons of land put together. There are several different types of land spaces so the combination of tiles looks really beautiful when placed together. It really creates a magical little kingdom. Speaking of magic, the game also comes with 4 wooden Magic tokens. They look like they have been engraved and golden foil placed in the places where it was engraved. I have to say it’s a pretty nice effect and look. With all the good things about this game, there is one rather negative one too; the insert. After punching out all the tiles, you’d think that they would fit in the slot reserved for them, but they don’t. At least they don’t fit properly. I have mine sitting at kind of an angle inside the hole. While everything else about the game looks great, this one little thing should have been planned out a little better. Granted, it’s not a big deal and one that can easily be overlooked or overcome with a bit of modification to the insert. Still while I hate bringing it up, it’s something that needs to be addressed too. Apart from that, the game is a real beauty. Every piece has a magical storybook like feel to it that really bring out the theme of the game. I love the overall look of this game and think that the art and designs will appeal to a wide variety of players, especially children.
9 out of 10
The rulebook for this game, looks almost like a story book itself. There are lots of great looking full color pictures and examples throughout the book. So many of the pictures show off different character designs, placing each one in a different pose. I really like how much fun and cuteness this adds to the book. Each element of the game is explained in great detail from the character figures to the Page cards and land tiles. Every step of the game from start to finish is laid out in an easy to read and easy to understand way. There’s absolutely nothing difficult about this book. The book even includes some tips to help play the game even better, as well as several clarifications of specific wordings on the objective cards. All in all, the book is very helpful and looks great in the process. I’m very happy with the overall look and feel of the rulebook.
9 out of 10
This is a really light and fun game. The idea of moving these beautiful looking characters around on the tiles while building up the kingdom so that you can complete objectives on your card is great. Sometimes you will find yourself and one or more opponents at odds in regards to moving a certain character, which can be a bit frustrating as you may wind up moving the same character back and forth. In those instances, I’ve found that dumping my card and gaining two actions the next turn quickly fixes the problem. After all, the game is supposed to be fun. I will admit that as you complete the objectives, sometimes the story will seem a bit off, but that’s ok. You can always rearrange the cards by number and read the story as it was meant to be read later. My daughter absolutely loved that, especially right after a good game where she winds up beating me. Needless to say, this is a great game for families and especially those with younger children. The box says for 8 and up but I think even some younger kids should be able to play this with a little bit of help. The puzzle aspect seems to be a big part of the game when you set aside the story telling. Getting every piece in the right place, whether it’s moving the princess and the knight to the same spot or creating the big River for the dragon to visit, is a lot of fun and takes a bit of logical thinking and planning. I think fans of storytelling games like Tales of the Arabian Nights should enjoy this one as it simplifies things just a bit so that younger players can play too. My daughter really enjoyed this one, which doesn’t surprise me at all. She really enjoyed Tales. Don’t think that it’s just a kid’s game though. This is one that even adults can find joy in playing as well. Finding the right solution to your current objective can be thrilling and exciting. As a family game, this is definitely one that I would recommend. This is one that everyone can enjoy without any problems. Overall, we’ve enjoyed the time we’ve spent in the fairy tale kingdom and look forward to telling the story many more times.
9 out of 10
Fairy Tile is a magical story telling game about a Princess, a Knight and a Dragon. It’s not a very long game. Most game sessions can be played in around 30 minutes or so. The components for this game are amazing. The miniatures are great and so is the artwork on all the cards and tiles. You definitely get a real sense of the theme with each piece. On the negative side, the insert is a little bit too small to fit the land tiles which can be a bit frustrating. The rulebook looks great and covers everything extremely well. The game itself takes a twist of puzzle solving with an added bit of story telling and mixes them together to create a wonderful game for kids and families to play together. Fans of story telling games like Tales of the Arabian Nights should enjoy this one, especially if they have children that are wanting to play as well. This is one that everyone can enjoy, kids and adults alike. For this reason, I would highly recommend it. Once you’re done playing, you can even put all the cards back in order and read the story to the kids the way it was intended. To me, that’s just an added bonus. Overall this is a game that definitely has a happy ending, for everyone.
9 out of 10
For more information about this and other great games, please check out IELLO Games at their site.