Sushi Roll Review

Sushi Roll is a game by Phil Walker-Harding, published by Gamewright Games. It is for 2-5 players. In this game, players will be rolling dice and adding them to their personal trays as they try to score as many points as possible. Of course their opponents will also be trying to do the same thing, removing dice from the conveyor belts. In the end, the player that collects the most points by taking the cutest and most fun sushi dice will be declared the winner.

To begin, each player takes a tray or player board and places it face up in front of them. All of the different tokens are separated by type and placed into individual piles in the middle of the play area. Each player takes 2 chopsticks and 3 menu tokens, placing them beside their tray. A number of conveyor belts are selected equal to the number of players, this will include the red bordered conveyor belt. These are then shuffled together and dealt out randomly one to a player. Each player will then flip the tiles face up and whoever has the red bordered tile is the first player. Any unused conveyor belts or trays should be returned to the box. All of the dice are placed into the dice bag. The bag is then shaken to mix the dice together. Each player in turn order will then draw a number of dice from the bag as noted in the rulebook. For a 2 player game, 8 dice are drawn where in a 5 player game, only 5 dice are drawn from the bag. Players will place their drawn dice onto their conveyor belts. Once everyone is ready, play now begins.

The game is played over 3 rounds. Each round begins with all of the players picking up all their dice and rolling them. Once rolled, the player places their dice back onto their conveyor belt without changing the faces on the dice. Each player will now take turns starting with the first player and continuing in turn order. On a player’s turn, they will follow 2 steps. First they may use as many menu or chopstick tokens as they would like. This step is optional. A menu token will allow the player to reroll any number of dice from their conveyor belt by returning 1 of these tokens to the supply. A chopstick token will allow the player to choose 1 die from an opponent’s conveyor belt and swap it with 1 die from their own conveyor belt without changing the face of the die by returning 1 of these tokens to the supply. Once they used as many tokens as they would like to, the player moves to the next step which is to choose a die to keep. To do this, the player will simply move 1 die from their own conveyor belt to their tray without changing the face of the die. If the player chooses a die that shows either a menu or chopstick icon, that player will immediately take the corresponding token(s). Some die faces have more than 1 icon of these types showing. In that case the player will take tokens equal to the number of icons. The same thing is also true for the pudding die face. If this die is taken, the player takes pudding tokens equal to the number of icons on that particular die. If a player chooses a nigiri die and they already have a die with wasabi showing on it, then the player must place the nigiri die on top of the wasabi die. Once each player has completed these steps for their turn, play moves to the next part of the round.

For this next part, all players will need to slide and roll. That is to say that they must now slide their conveyor belts to the player on their left, rerolling all the dice on the conveyor belt that was just passed to them. The player with the red bordered conveyor belt in the new starting player and play continues like above with each player taking a turn, using tokens and choosing a die. This keeps going until all the dice on the conveyor belts has been used. When that happens, the round ends and scoring commences.

At the end of each round, players will score the dice that they have collected on their trays. They will then earn scoring tokens equal to the points that they scored at this time. Players earn points for having the most maki rolls, for each type of nigiri that they have including a bonus for nigiri on top of a wasabi die. They can also earn points for appetizers, scoring points for based on how many of each type they have. Once scoring is completed, all the dice are returned to the bag, which is shaken up. The same number of dice are then drawn from the bag for each player. Players will then place their dice onto their conveyor belts and a new round begins.

The game continues until the end of the third round. When that happens, final scoring occurs. At this time, players compare the number of pudding tokens that they have collected. The player with the most will score 6 points and the fewest will lose 6 points. Players will also gain points for unused menu and chopstick tokens. Players will then add up all their scoring tokens and the player with the most points is the winner.

COMPONENTS
This game has some really cute and fun looking pieces to it. There are a lot of cardboard pieces including the scoring tokens, pudding tokens, menu tokens, chopstick tokens, trays and conveyor belts. All of the tokens come in 2 punchboards. These are a good thickness and apart from the scoring tokens, all have artwork that matches the die faces. The pudding tokens have cute little puddings on them. The menu tokens have a cheery little menu on them. The chopstick tokens have a pair of normal chopsticks on them. Each of these is really cute and fits the artwork of the game quite nicely. The scoring tokens are a little different. They have this bright sunburst type background with bright red numbers on them. They kind of make me think of poker chips, just in cardboard form. The trays and conveyor belts are a good bit thicker but are also made of cardboard. The trays have a reference for all the different types of dice, while the conveyor belts look like little grey sectioned off conveyor belts. One of the conveyor belts has a red border around it which signifies that player is the first player. I like that each tray has references to help you understand how each die scores. It also helps you understand both how many tokens to start the game with and how many points these tokens score at the end of the game. These are both really nice and quite durable. Finally there are all the dice in the cloth bag. The game comes with 30 dice which includes 10 appetizer dice, 6 maki roll dice, 5 nigiri dice, 5 special dice and 4 pudding dice. Each die type is a different color. For instance, the pudding dice are all pink just like the pudding token’s background. The faces of each die are super cute. Many of the images are taken straight from the sushi go card game. I absolutely love the bright colors and the fun images, so does my daughter. She thinks they’re very kawaii. The dice bag is pretty nice too. It has the name of the game screen printed on it, along with the game company’s logo. It’s big enough to hold all the dice without any problem. Overall, I really like the look and feel of the game. The images are in keeping with the original game and carry over a lot of that same cuteness that made it so popular. I think fans of the original game will really like these components as well.
9 out of 10

RULEBOOK
If you thought that the rulebook would be any less cute than the game, you’d be wrong. This book is bright and colorful and full of fun too. There are lots of bright colors and plenty of pictures in what’s essentially 2 pages, front and back. The book also has plenty of examples and even some cute little jokes and pieces of artwork inside. Every step of the game from setting it up to final scoring is covered in great detail. It doesn’t take long to read and is easy to understand. I’m very impressed with the book. It’s well written and well designed. Nothing else needs to be said.
9 out of 10

GAMEPLAY
I love Sushi Go. It is a really cute and fun game. This game takes everything that I loved about Sushi Go and turns it into a dice game. I love rolling dice. I especially love rolling specialized dice, like the ones included in this game. This game takes everything that I enjoyed about Sushi Go and made it even better by adding dice. Each round you’re choosing a die from in front of you and adding it to your tray. Then you’ll swap dice with the player to your left. You keep doing that each turn until you’ve taken all the dice off the belt. That’s when you’ll score all the dice you collected that round. Do that 3 times and the game’s over. Simple and easy. While that doesn’t sound all that interesting, I’m sure people thought the same about Sushi Go. Those people were wrong then and they’d be wrong now. This is a quick and simple game that’s actually a lot of fun. I love the drafting aspect of the game. The added benefits from the various tokens can really help mitigate the luck of the roll making things a bit more strategic. Of course knowing exactly when or if you decide to use them is where that strategy comes in. This is one that my daughter and I have really enjoyed playing. We loved the original Sushi Go, so it’s no wonder that we would love this one too. I think fans of Sushi Go or Sushi Go Party will really enjoy this one too, especially if they like rolling dice. Overall this is a great family game that doesn’t take a long time to play. I highly recommend it. It’s a lot of fun.
9 out of 10

OVERALL
Sushi Roll is a cute and fun game of dice drafting to score the most points. The game doesn’t take long. Most game sessions last around 20 minutes. That’s a few minutes longer than Sushi Go but it’s still a fairly quick game. The components are top notch. I really love the special dice and find the cuteness of each piece is over the top. The rulebook is short and sweet and covers everything really well. The game itself is family friendly and makes for a great filler game or for a fun night of dice rolling cuteness. This is one the whole family can enjoy without being overly strategic. Even so, there’s enough strategy that veteran gamers can enjoy it as well. Fans of Sushi Go and Sushi Go Party will love this version as well, especially if they like rolling dice. This is probably my daughter’s favorite new game. The cuteness and fun of this one hits on every point for her, as well as for me too. I highly recommend this game. It’s a great game that should be in every gamer’s collection.
9 out of 10

 

For more information about this and other great games, please check out Gamewright at their site.

http://www.gamewright.com

 

 

About Gaming Bits - Jonathan Nelson

I'm a happily married man with 2 wonderful kids. I love my family very much. I'm a big fan of board, card and RPG games and have been playing for over 20 years. As a board and card game reviewer, I'm hoping that this blog will inform, educate and entertain you. If you like it, please tell your friends and have them join in on the conversations. Thanks and GAME ON!!
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