Flipology is a game by Rachel Reilly, published by Cheeky Parrot Games. It is for 2-8 players. In this game, players will be flipping cards face up and face down as they try to earn the most points possible. Of course they’ll have to be careful as their own cards may get flipped over by their opponents causing them to lose points. In the end, the player with the most points after 3 rounds will be declared the winner.
To begin, the first player is chosen. That player is then given the Lioness tile and 3 counter tokens, which are placed on top of the tile at the beginning of each round. The Clearing cards are removed from the deck and placed in a stack within reach of all players. Players decide whether they’d like to include or remove the Moon card from the deck. The 2 Wolves cards may also be removed if playing with younger players. The rest of the cards are then shuffled together. Each player is then dealt 9 cards face down. Each player will then choose 7 of these cards to keep and arrange in a horizontal row facedown in front of themself. Players may arrange the cards in any order that they wish. The 2 cards which were not kept, are placed into a facedown discard pile. Once all players have completed this task, play now begins.
The game is played over 3 rounds. Each round each player will take a turn, beginning with the first player. On a player’s turn, they will flip over one of their cards in their row, either face up or face down. If a card was flipped face up, then any effects listed on the card are applied. This may cause other cards to be flipped over. A few things should be noted, first cards to the left or right of a card are considered to be adjacent. This also includes any cards at the end of an opponent’s row that is seated next to that player. Next, any cards that are flipped face up because of a Wind, Sun or Rain card, does not apply it’s effect. Lastly, when the Monkey card flips over 2 cards, if both cards have effects then the player must choose only one of the two to use it’s effect.
There are 3 types of cards in the game. There are animals with active effects, animals with passive or no effect and environment cards. The animals with active effects include the Dog, Frog, Hawk, Mole, Monkey, Parrot, Snake, Wolves and Hermit Crab. These cards usually flip other cards, but some will remove cards in play or even mimic another card’s effect. The animals with passive or no effect include the Cat, Sloth, Koala, Panda, Kiwi, Snow Leopard, Okapi, Giant Tortoise and Quokka. Some of these cards only score points if they’re face up, while others like the Sloth and Koala score negative points if they’re face up. These 2 only score positive points if they’re face down. The environment cards include the Clearing, Moon, Rain, Sun and Wind. When an environment card flips a card face up, it’s effect is not activated. Clearing cards are used to fill in spots when a card is removed and the Moon scores points but also makes it where the player with the least amount of points wins the round, if it’s face up at the end of the game.
Once a player has completed their turn by flipping over a card and applying it’s effect, play passes to the next player. The game continues until each player has had 3 turns. Once all players have completed all 3 of their turns, the game ends and scoring begins. Players score points for all of their face up cards, including any negative points for having either a Sloth or a Koala face up. Players score positive points from these 2 cards if they’re face down. Each player adds up their points and the player with the most points is the winner, unless the Moon card is face up, then the player with the least amount of points wins.
This game comes inside a small magnetic close box and contains a stack of cards, some tokens and a first player marker. The tokens and the marker all come on a small punchboard and are thick cardboard. The first player marker is that of a lioness lying in the tall grass, which looks absolutely beautiful. On the back of the marker is a baobab tree with 6 spaces for the baboon token to be placed on. This side is for the Great Tree variant, which I will explain in the gameplay section. The baboon token is a round token with a small baboon on it. There are also 3 floral tokens, each with a number of flowers on them, that indicate which round it is. These are used with the Nature basic game. Finally there are the cards. These are all a good size and have a nice finish to them. The artwork on these is absolutely stunning, much like that of the first player marker. I’m telling you, each piece of art is a rich and beautiful painted piece. Several of the cards have different versions, such as the cat and frog. The effect is the same but each card has a few pictures of one design and a few of another. I’m really happy about that. While it would have been easy and probably cost effective to simply make one design for each animal type, the designer chose to have a nice variety so that the game didn’t start to look stale or boring. Not that this would ever happen with such a gorgeous looking game. As you can see from the pictures, the wording is simple and easy and each card is pretty much self explanatory. The cards are easy to read and dare I say it again, they look beautiful. The quality of such a small little card game is off the charts and really impresses me. Needless to say, this is one of my all time favorite games when it comes to the look of the game. Definitely a grade A++.
9 out of 10
The rulebook is a nice sized book. It’s 8 pages long and has plenty of pictures and examples throughout. Every step of the game, from setting it up to scoring, is explained in detail. All of the different types of cards are also explained in great detail as well. The book also has 2 variants; the multi game variant for the nature basic game and then the great tree variant, which I’ll describe in more detail in the gameplay section. The multi game variant is basically a first to 100 points, but give players extra points for winning the round or for having a moon card face up. The great tree variant is a multiple row game that like the Nature game awards the player with the most points the victory. Needless to say, the book does a pretty good job of explaining the rules without taking up a lot of time. It’s just the right size to fit inside the box, when folded up. The one negative thing that I can say about the book is that there were a couple of things that weren’t exactly clear. Such as when one of your cards allows you to flip a card in another player’s row. The rules state that you can peek at any of your facedown cards whenever you like, but what about your opponent’s cards? If you have to choose a card, do you take it on random faith or are you able to make an informed decision by looking at your choices like you would in your own row? I do wish things like this had been a bit more clear. In any event, I can say that overall I’m pleased with the look and feel of the book, minus the small omissions of information.
8 out of 10
This is a really great little card game that plays really quickly. Basically there are two ways to play this one. There’s the normal Nature version and then the Great Tree variant. So I’ve already covered how the Nature version is played. There’s no need to rehash it here. Simply put, it’s the quickest way to play and it’s light and fun. I like the quickness of it and how simple it is to play. It’s one that even the youngest of players can easily get into without any problems. As for the Great Tree variant, it takes a little bit longer to play, more like 30 minutes. While that’s a big difference, it’s not that big a deal as the game is still fairly short.
So when playing this variant, the Rain and Hermit Crab cards are left out and the flip side of the first player token with the Baobab Tree is used. The first player uses this side, along with the baboon token to mark off the two turns that each player gets per round. Each player is dealt out 5 cards from the shuffled deck, which they’ll arrange into a facedown row in front of themself, much like in the Nature version. Each round players will flip a card and resolve it’s effect. Once each player has had 2 turns, the round ends and players are then dealt another set of 5 cards. These cards are then arranged in a new facedown row above their previous row. The player with the highest score at this point is then given the Baobab Tree tile, moving the baboon to the third space. Once again, players take 2 turns just the same way as described above. Players are only allowed to flip cards in their current row but the effects can move into previously placed rows due to adjacency. That’s because now adjacency also counts for directly above and directly below. Once players have completed the second round, players are dealt a final set of 5 cards to arrange like before. The Baobab Tree tile goes to the highest score once again and players take their 2 final turns. Once this third round ends, each player counts up their score and the player with the most points is the winner. Ties are broken by comparing the number of different face up animals.
For a more strategic game, I really like playing this variant. It takes a bit of planning and thought in each row’s placement and in each flip that you make. While I enjoy the Nature version, I honestly prefer the Great Tree variant. Regardless of which way you decide to play, both are great and are family friendly so that the whole family can enjoy. For me, the Nature version is great when you just have a few minutes but want to play something quick or if you’re playing with small children. The Great Tree variant is for everyone else but takes a few more minutes to play. Both are a lot of fun. Fans of games like Sushi Go, Flip City or Love Letter should really enjoy this one, both for it’s cuteness and the ease of play. This is a game that I highly recommend. It’s one that should be in everyone’s collection, as it’s a great game for new players and children too. It’s also great fun for veteran gamers, especially when playing the variant. Overall, this is a game that I’m glad I took a chance on. It’s been so much fun and is one that will be in my collection for a long time.
9 out of 10
Flipology is a fast and fun little light weight card game that is family friendly. It doesn’t take long to play. Most game sessions last between 5 minutes and 30 minutes, depending on which way you decide to play. The cards are absolutely beautiful and look like a painting. It’s a lot of fun to discover all the different card types. The rulebook is fairly well written but does leave a few minor questions unanswered. Hopefully there will be some clarification so that things will be a bit more clear. The game itself is a lot of fun to play. The cuteness of the cards and ease of gameplay make it one that will appeal to the whole family. Everyone from small children to veteran gamers can enjoy this one. Fans of games like Sushi Go, Flip City or Love Letter will find something to love about this one too. This is a game that I highly recommend. You’ll flip out over it.
9 out of 10
For more information about this and other great games, please check out Cheeky Parrot Games at their site.