Chomp is a game by Clarence Simpson, published by Allplay. It is for 1-4 players. In this game, players will be creating herds of dinosaurs while making sure that they have access to the proper food sources. The player that can properly corral and feed their dino herds, earning the most points, will be declared the winner.
To begin, 9 cards are randomly selected per player and shuffled together with the goal side up to form the deck. Any remaining cards are returned to the box. Each player is given a random starting card from the deck with the land side up. The deck is placed in the middle of the play area and 3 cards are then laid out in a row with the goal side up. Beneath that row, 3 more cards are laid out in a row with the land side up. The egg and extinct dino tokens are placed near the deck. The starting player is chosen and play now begins.
The game is played over a series of turns with each player taking a turn. On a player’s turn they will take one of the 6 cards and then replace it from the deck. Once a card is taken, it may not be flipped over. If a goal card is taken, it is placed near the player where everyone can see it. This card will be used to score at the end of the game. A new goal card is placed in the empty space from the deck. If a land card is taken, it is placed in front of the player following the land placement rules. A new land card is placed in it’s place by flipping over the top card of the deck and putting it into the empty land space. After placing the card, play passes to the next player in turn order.
When placing a land card, there are a few rules about placement. The card must be placed so that it overlaps or is adjacent to another card that is already in the player’s land. The card may over lap 1/4, 1/2 or even the whole card. The card may be rotated to fit in as the player chooses. However a card may not overlap part of a large carnivore or herbivore. It must cover it completely, or not at all. Once a card has been placed, it may not be moved on a later turn. Also cards may not be tucked under other cards and diagonal is never considered to be adjacent.
One last thing should be noted, some cards contain special elements like eggs and nests, herds and mountain ranges. When a player places a card containing an egg into their land, they are able to place an egg token on an empty nest in their land. However if the nest is covered up later, the player loses the egg token on it. Herds happen when one or more adjacent dinos of the exact same type are connected. These dinos will eat or go extinct together. That means if one eats, they all eat. If one goes extinct, they all do. If one is adjacent to something, they all are adjacent to that same thing. Mountain ranges separate different card sections. If a mountain is between card sections, then it negates the adjacency of those sections for the purposes of forming herds, scoring, feeding and extinction.
After the end of the eighth round, the game ends. Game end feeding and scoring will now occur. First each player will determine which of their dinos go extinct by following 3 steps in order. If a dino or dino herd goes extinct, an extinct token is placed on them. First the player checks to see is any dinos are adjacent to tar pits. If so, they go extinct. Next the carnivores eat. If a carnivore herd is adjacent to meat, they are considered fed. If not fed, they will eat any adjacent herbivore herds of the same size or smaller than them. The herbivore herd is then considered extinct and a extinct token is placed on them. If a carnivore is neither adjacent to meat or to a herbivore herd that they can eat, then the carnivore herd goes extinct with an extinct token placed on them. Finally the herbivores must eat. If they are adjacent to plants then they are considered fed. If they aren’t then they can’t eat and they go extinct with an extinct token placed on them. It should be noted that plants, meat and herbivores can feed multiple herds as long as they are adjacent to them. After all this has been completed, players score every living dino, every egg token in a nest, and every goal card the the player has in front of them. Each player then adds up their points and the player with the most points is the winner.
COMPONENTS
This is a small box game so there aren’t a ton of components to it. The box contains a stack of large square double sided cards, some cardboard tokens and a dry erase score sheet and marker. That’s it. The cards are really nice and thicker than normal playing cards. On top of that they are completely square instead of normal rectangular playing cards. The colors are really vibrant on these and the artwork is really cool. There are 2 types of tokens that come with the game; extinct dino tokens and egg tokens. These are really thick cardboard and are really quite durable. They’re pretty big as far as most tokens go too. I was actually surprised at the size. The designs are really cool too. The dino tokens look like dino skeletons and the eggs are big spotted eggs. The final pieces are the score sheet and marker. These work pretty good, however I know how these markers tend to do so I’m just waiting on it to stop writing on the score sheet. The sheet is actually this thick piece that has like a glossy finish on it that can be written on using the dry erase marker. Don’t know if other dry erase markers will work on it, but will probably have to try that later and see. I’ll be honest, I don’t normally like anything that uses dry erase markers. They tend to dry out or just stop working. I get what the designers were doing here but I really would have preferred a score pad with recycled paper or something. I mean it works for now, but I don’t know for how long. Overall though I would say that I like the components. I think for the most part everything is well designed and looks great, even the dry erase score sheet. This is a nice looking game.
8 out of 10
RULEBOOK
The rulebook for this game is quite small and is quick and easy to read. Surprisingly it has a number of nice pictures and examples of gameplay on it. I especially like the scoring example and explanations of the card elements with pictures. On top of the rulebook, there is a card with Solo Rules on it. This card includes the setup, rules and end game chart for determining your rank. I was ecstatic about this. I love having solo rules with a multiplayer game and the way this was done was great. I was thankful to have this durable card to set on the table so that if I needed to look at the rulebook at some point during the game, I didn’t have to bother my solo rules. I could just flip through the book as needed. Nothing much else to say about the rules. They’re well designed and look great. Very happy with all of this.
9 out of 10
GAMEPLAY
My daughter and I LOVE playing Kingdomino. We love being able to take a tile and place it into our kingdom so that we can expand our own little land. In a lot of ways, this game gave me that same feeling but in a little bit bigger way. Let me explain. Kingdomino restricted me to a small little kingdom but this game lets me make my dino land as large as I want it to be, filling it with all types of dinos and land features. I can choose to expand my land or take a card adding new ways to score points. It’s my choice. That’s one reason why I simply love this. It is such a simple game to play but has plenty of strategy to it as well. This is a small box game but it feels like the game is so much bigger than what’s in the box. It’s a great game that’s family friendly and one that can be learned in just a few minutes. I like that the game doesn’t take a long time to play either. That makes this an awesome game for a lunch break or as a filler for the start of any game night. I also really like that there’s a solo mode for the game as well. For me that’s like an added bonus. So not only is this a great multiplayer game, but it also has a really nice, beat your own score kind of challenge. I can’t tell you how happy that makes me. Needless to say, I really enjoy this one a lot. As I’ve already mentioned I really enjoy Kingdomino and this game takes the aspects of that game that I love so much and it improves on it. I think that fans of tile laying games like Kingdomino should really enjoy this one, especially if they’re looking for something with more of a challenge. This is definitely one game that I would highly recommend. You simply can’t go wrong with this one.
9 out of 10
OVERALL
Chomp is a small box card game with a big box feel. The game doesn’t take a long time to play. Most game sessions take around 20 minutes to play. The components are really great and I love the overall look and feel of the game. The rulebook is quite nice as well and is quick and easy to read through. The game itself is a lot of fun. It’s simple enough to play but has some great strategy to it as well. It’s family friendly and one that has a nice beat your own score challenge for playing solo. This is one game with a lot of upside and not really any down sides to it. Fans of tile layers like Kingdomino should really enjoy this one, especially if they’re looking for more of a challenge. This is definitely one small box game that won’t be leaving my collection. This is a game that I would highly recommend. It’s Dino-Mite!
9 out of 10
For more information about this and other great games, please check out Allplay at their site.