Domatics Reloaded Review

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Domatics Reloaded is a game published by Parent Choice Games. It is for 2-4 players. In this game, players will be playing cards in an attempt to hit the target number. The player that is able to do this first will be declared the winner.

To begin, a score keeper is chosen. The deck of cards is shuffled and players take turns drawing a card from the deck. The player with the highest number card is the first player and chooses the mission or target number. When playing without the multiplication and division cards, a number should be chosen between 100 and 275. When all the cards are used, the number should be between 250 and 500. The challenge card is placed in the middle of the play area. An equal number of cards should be dealt to each player from the deck until all cards are gone. Play now begins.

The game begins with the first player. On their turn, they are able to play any card except for an unblock card. Players will then take turns playing cards onto the stack. Every time they play a card, they then must provide the answer to the scorekeeper. A player can not retract their answer once it has been given. The player states what the sum of numbers are. For instance, the first player plays 11 +. The next player plays a 4 ÷. They then will call out the answer 15 because 11+4=15. The next player plays a 2x card and calls out the answer 2, because 4÷2=2. The current score would then be 17 (15+2)which the score keeper would then provide the running total. If the player gets the answer wrong, another player can grab the challenge card and issue a challenge. If they call a challenge without having the challenge card in their possession, they must discard a card into the challenge pile. The player with the challenge card is then able to provide the answer. If they answer correctly they win the challenge, scoring the points. If they answer incorrectly, another player may challenge them as well. That player, if they answer correctly, will take the cards from the challenge pile and 1 card from each player that answered incorrectly. Once a player reaches the target number, they are said to have “Hit the Number”. That player receives 2 points and the game starts all over with a new first player. An alternate method of winning consist of being the last player standing. That player receives 1 point.

That’s not all there is to the game, as there are also several special cards that each give special abilities to the player. The score increaser card allows a player to increase the score by a number of their choosing. This can help a player reach the target number much easier. The block card temporarily blocks the game and increases the current score by a specific number. It also allows the player that played the block card to take a card from each of their opponents unless they are able to counteract the card by playing an unblock card from their hand. These unblock cards reduce the score by a certain amount as well as protecting their cards. Skip cards are used to skip a player’s turn and take one of their cards from them. Score reducers are used much like the score increaser except in reverse as they decrease the score by a number of the player’s choosing. Once any of these cards are played and resolved, the card is discarded into a separate pile used only for special cards.

The game has no specific time length or end of game point limit. It can end after one play through with the winner being the first to “Hit The Number” or it can continue over several rounds of play to either a set time limit or point limit.

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COMPONENTS
This game consists of only a single deck of cards. The cards come inside a regular little tuck box. The cards are quite sturdy and have a rather nice finish to them. The artwork has this great looking ninja theme and feel to them, mostly on just the special cards. The remaining cards have this type of dojo background to them. In any case, the cards look really good and are really well made. I have to say that some of the lines that are word ballooned onto the special cards are a bit cheesy but it reminds me of all the old Kung Fu movies I used to watch as a kid. I really enjoyed watching the movies and I enjoy looking at the cards for this game.
8 out of 10

RULEBOOK
The rulebook for this game consists of a couple of cards. One card contains the rules and one card explains the special cards. There are no sheets of paper folded up, just the cards. Unless you’re familiar with the game of Domatics, you might find yourself a bit confused with the rules as a lot of things were very unclear. I really feel like this should have been approached a little bit better in regards to new players. Thankfully I understood everything but it was only because I’ve played the original game. I do like the the great explanations of the special cards. I only wish that level of detail had been carried over into the actual rules. In any case, I’m a bit let down with the actual rules.
7 out of 10

GAMEPLAY
Much like it’s predecessor, this too is an educational game. With that said, it’s actually quite enjoyable as well as being educational. It’s a great game for teaching math skills like addition, subtraction, multiplication and division. It’s designed for ages 6 and up, however I think that might be a bit young unless the child has a fairly good grasp on basic math skills. In many ways the game feels like Flash cards mixed with Uno or something of that nature. I would normally have said that combination would have been the last thing I’d ever want to play. The good thing is that the game is actually fun. Yes, you will use a great deal of math while playing the game, something that my son absolutely hated. Thankfully, he’s actually started liking the subject which makes a game like this more enjoyable for him. The special cards really add another dimension to the game as well. I really like how they can really turn things upside down and completely change the outcome of the game with a single play of a card. A really cool addition to a really unique and fun card game.
8 out of 10

OVERALL
Domatics Reloaded is an educational card game that teaches math in a rather unusual way. The game varies in length as it can be played in one round or several depending on how long players want to play. We usually prefer a point limit. It does require a basic understanding of math which might be difficult for younger players. For an educational game, I was rather impressed with the fun and ease of play. As home schoolers, this is a great addition to our class room. It’s also quite fun and interesting for adults. It helps reinforce math skills in a really fun way. The artwork is really fun and reminds me of old Kung Fu movies. I found the quality of the cards to be really good. The rules are a bit lacking especially if you’ve never played the original Domatics game. I really wish there had been a better approach to the rules. As it is, the game is light and fun. Way better than many educational games.
8 out of 10

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For more information about this game, please check out  Parent Choice Games at their site.

http://parentchoicegames.org/

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The Walking Dead Board Game: The Best Defense-Woodbury Expansion Review

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The Walking Dead Board Game: The Best Defense-Woodbury Expansion is designed by Matt Hyra and published by Cryptozoic Entertainment. This expansion adds a new resource deck, the Woodbury Location, the Governor and 5 new event cards. The game can now be played competitively with one player as the Governor. It also expands the game to 5 players.

For how to play the base game, check out the review here.

https://jlnelson73.wordpress.com/2015/06/18/the-walking-dead-board-game-the-best-defense-review/

The original setup instructions should be followed adding in a few changes. For setting up this addition, the Woodbury location tile is placed adjacent to 2 areas. It should be placed beside the prison but not the farm. The Woodbury deck is shuffled and 5 cards per survivor are counted out along with an additional 5 cards. These cards are placed at the Woodbury location. The rest of the cards are placed back in the box. The Woodbury event cards are shuffled into the event deck. The Governor pawn with 2 dice on it, is placed on the Woodbury location. These are the only additional requirements to setting up this expansion.

The Governor takes his turn last, after each player has finished with their turn. The black die is rolled. The Governor pawn is then moved that many spaces clockwise around the board. One resource card is discarded from the location where the Governor lands. When the combat phase happens, there are a few things to note. Silencer and Flashbang Grenade are used before any combat. Afterwards, Woodbury’s defense forces fire first, followed by the Governor. The survivors go last. 3 dice are rolled for Woodbury. Just like the survivors, for every 5 points a walker is killed. If there are no more walkers present the survivors are dealt 1 point of damage for every 5 points rolled. Walkers ignore any survivors on the Woodbury location and will only eat cards off of the Woodbury deck. If this deck is depleted, the Survivors win. This is an alternate win condition for the game.

After Woodbury has finished their combat, the Governor takes his turn. He attacks twice with his two combat dice. Once agains the walkers and once against survivors. He will roll his two combat dice, killing a walker at his location for every 5 points rolled. He will then roll the two dice again and do a point of damage for every 5 points rolled to a survivor(s) at his location. If there are multiple survivors in the same place, the players can determine who takes each point of damage. Walkers will ignore him and players can not attack him. When “The Governor Loses an Eye… and His Mind” card is drawn from the Woodbury deck, the Governor pawn is switched out for the 3 dice version which makes him a little more dangerous. Once the Governor has completed his turn, the survivors take their turns as described in the original rules.

The Governor can also be played in “versus mode” by a single player. The Governor player wins if the survivors lose. The Governor moves one space in any direction that the player chooses. The Governor character is not considered a survivor and does not draw event cards, become leader or benefits from any of the Leader’s abilities. Otherwise, the Governor plays like described above.

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COMPONENTS
This expansions has several really great pieces that can be added to the original game. First off are the cards. There are 5 new event cards that are added to the event deck, as well as a completely new deck of resource cards for the Woodbury location. Just like the base game, the artwork is taken from production quality stills of the show and look great. There are also 2 Governor pawns that are made from thick cardboard with the nicer Governor, if there is such a thing, and the nastier Governor. A plastic base is included to place the pawn into. Just like the base game, I’d really have liked there to have been an extra one so that I don’ t have to keep swapping the pawns out. An additional combat die is included as are a few more game tokens. There is also the Woodbury location that is comprised of 2 large puzzle pieces that fit together to form the tile. Kinda cool idea to fit into a smaller box. I like the new stuff and find that it fits in well with the original pieces quite well. Really awesome stuff.
8 out of 10

RULEBOOK
The rulebook for this expansion is rather small and only consists of like 4 pages. There are a couple of really nice pictures and examples of gameplay. Everything is explained really well. Both the co-op and variant versus mode is explained thoroughly. There are also some additional notes included that explain certain cards and other points of interest when playing the game. There’s really not a lot to critique so I’ll just say that of what’s here, it’s really well done and fits well with the original.
9 out of 10

GAMEPLAY
I have to say that this expansion really adds another layer to an already great game. The tension is turned up several notches with the introduction of the Governor. It’s even more intense and dangerous when played in “versus mode”. This then makes the Governor a more thinking opponent instead of a random bad guy. I love what this does to the game. I mean, it’s the Governor! Who doesn’t love this guy? Playing as the Governor isn’t as detailed as playing a survivor but it is still a very enjoyable way to play. When playing co-op, you will absolutely HATE him, much like the survivors in the show. He can really mess up your day. I have to say that I do like the alternate win condition as well. It’s not really been much of a factor so far but when it happens I’m sure it will be quite epic. I do like the fact that zombies at Woodbury will not attack the players and will only concentrate on the resource deck. It’s really good to make sure that there are some zombies or other players that can handle some damage when going to Woodbury, that way you keep yourself safe. The goodies that you can find in the Woodbury deck are quite nice as well. I have to say, I prefer to play using this expansion. I doubt very seriously that I will ever go back to playing the original way again. It’s just much more fun. The game was good to begin with but this has definitely amped up the enjoyment value for me.
9 out of 10

OVERALL
The Walking Dead Board Game: The Best Defense-Woodbury Expansion is a great addition to the original game. It is really fun and adds a lot more enjoyment. It makes it possible for 5 players to play and introduces the Governor as either an antagonist or player character. Either way you choose to play it, it’s bad news for the survivors. It also introduces the Woodbury location and an alternative path to victory through the depletion of the new Woodbury resource deck. The artwork is comparable to the base game and adds lots of stock photos from the show that looks great. Zombie fans and Walking Dead fans alike will LOVE this expansion. If you have the base game, you MUST own this one. It adds a new level to the game. I do not see me playing without it. I highly recommend it. I say again, this is a MUST BUY for Best Defense owners. I love it and so will you.
9 out of 10

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For more information about this and other great games, please check out Cryptozoic Entertainment at their site.

http://www.cryptozoic.com/

 

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The Walking Dead Board Game: The Best Defense Review

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The Walking Dead Board Game: The Best Defense is a game by Matt Hyra, published by Cryptozoic Entertainment. It is for 1-4 players. In this game, players will be taking on the role of one of the survivors from the Walking Dead. They will be working together to defend key locations from Walkers and other dangers. They will have to keep an eye on the resource decks for each place and keep them safe. If they are able to survive through 12 rounds, they will be declared the winners.

To begin, players take turns choosing a survivor. They are given the character card, pawn and a base to place the pawn in. The 4 location tiles are mixed up and then placed randomly in a 2 x 2 grid face up. A card from each of the resource decks are randomly mixed up together and then one is placed on each of the four locations. This is where each resource deck will be placed. The card is returned to each specific deck and shuffled thoroughly before being placed on the previously drawn spot. Each of the different types of tokens should be placed into separate piles near the board. The event cards are shuffled together and placed face down near the board. Each player rolls the black die and places that many walker tokens on the closest location to their corner of the board. Player will then roll one white die with the highest roll being awarded with the Badge of Leadership. That player is now the leader for the first round. Each player is given 2 allies, 2 food and 5 hit points. These tokens are placed on the appropriate places of their character card. Each player draws one equipment card from the deck. If a ranged weapon is drawn they are given the corresponding amount of ammo tokens listed as the “start of game load” on the card. These tokens are placed on the equipment card. The round tracker token is placed on round 1 of the round tracking tile which is placed near the board. A mode and difficulty level is chosen and play now begins.

In this review, I will mainly be discussing the hardcore mode with beginner difficulty. In this way, if a survivor dies all players lose the game. However, players are able to place all their event cards face up for everyone to see. This allows for communication between players to plan for each encounter.

The game is played over 12 rounds. Each round the leader will take their turn followed by each of the non-leader players, afterwards a few end of round procedures take place. Before each round, players should discuss strategy. The leader reads their character’s leader ability and each player is dealt 2 event cards. The leader’s then takes their turn consisting of 4 steps. First they must move each survivor beginning with their own character. Character pawns may be moved to one adjacent location or kept where they are. They can’t be moved diagonally. The leader may then draw one card from the resource deck of their current location. This step is always optional. Afterwards, they may trade or give one item to a survivor at the same location that they are at. The leader must then play both of their event cards in the order of their choosing. Play then passes to the next player.

The remaining players take their turns which consists of 4 steps as well. First the player must decide if they want to defy the leader. To do this, the player must discard 1 food and move to an adjacent location. At this difficulty, that won’t really be used that often, if at all, since everything is discussed before any movements are made. After this step, the player may then draw a card from their character’s current location’s resource deck. Once again, this step is optional. They may then trade or give an item to a player that’s character shares their location. Finally, they must choose one of their event cards to play and then discard both cards.

Once all the players have completed their turns, they must fight walkers in their same location. They must choose a weapon that they wish to use, removing 1 ammo from the card of any ranged weapons they choose. Only one weapon may be used. The player checks the weapon card for how many dice are rolled. They then roll the dice and add any modifiers. Walkers are killed for every 5 points. Players at the same location are able to combine their dice rolls while melee weapons can not be combined.

When combat is completed for all the characters, the end of round procedures happen. Every walker that is still on the board deals 1 damage. Survivors are dealt damage first, dividing damage between characters as players see fit. If there are no survivors there, the walker deals damage to the resource deck of that location. If there are no more cards to discard from the resource deck, the players lose. If a player’s character dies in this difficulty level, the players lose. Characters are then able to heal if they have less than 4 hit points by discarding 1 food to heal 1 point. The round tracker is then advanced by one space. If it reaches the “You Win” space, the game is over and the player’s have won. Otherwise, the badge of leadership is passed to the next player and a new round begins. If the players are able to last the 12 rounds without losing due to character death or lack of resources to discard, they win.

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COMPONENTS
The game comes with some really great looking pieces. The character cards are quite large and are made of thick cardboard. Each one has a really beautiful looking photo of the character from the show. The locations are even larger but are made the same way with iconic photos from the show as well. The different resources and event cards are all really great quality. They also have beautiful photos on them as well. It should be noted that there are also ulterior motive cards included as well. I didn’t cover these but they are for advanced players to use and are explained under the variants section of the rules. There are character pawns for each character as well that are made of thick cardboard. These use the same picture from the character card. They fit snugly inside the plastic bases that are included with the game. One thing is that there aren’t enough bases for each of the characters so you have to put them in and take them out each time you play, that is unless you choose to use the same 4 characters all the time. The Badge of leadership is a thick cardboard token that looks like Rick’s badge from the show. This is a really cool addition. The dice are really nice as well. The white dice are normal dice while the black one only has numbers from 1-3 on it. Certain cards will have you roll this dice for different things like walkers or ammo. Speaking of ammo, the tokens used for health, ammo, food and allies are thick cardboard. They each are specific shapes, for instance the food token is a pentagon while the health tokens are octagons. Interesting. I kind of wish these had been better designed. They aren’t bad, I just think they could have been a little better. For instance, the food could have looked like a can of food and been shaped like one. The ammo could have been bullet shaped. Not bad, just could have been better. The final tokens are the walkers. The image on these is a bit unclear and kinda weird looking. Needless to say, I’m thankful to have a copy of Zombies! that I no longer play to scavenge the plastic zombie minis from. Anyway, as you can see the game is really well designed and looks great. There are just a few minor points that could have been done better.
8 out of 10

RULEBOOK
The rulebook for this game is really well written and looks quite nice. There are lots of great pictures and examples throughout the book. Each of the card types are thoroughly explained in detail. The rules detail out several different ways to play from standard and hardcore mode to beginner and expert difficulty. There is a great game play example that has great photos. This consists of several pages of information. The rules also have variants that include the use of the Ulterior Motives cards. These provide a bit of conflict to the game. They are only of importance if the players lose. If a player completed their ulterior motive, they can at least claim a partial victory. There are also variants for one leader and for the leader playing last. For solo players, there are also rules provided for solo play. There’s even a quick reference guide on the back cover with step by step instructions on playing. Overall, the book is well written and laid out excellently. I had no problems reading through the book at all.
9 out of 10

GAMEPLAY
I really enjoy this game. As a fan of all things zombie, especially the Walking Dead, It’s quite good. I love the tension every time that walkers start popping up on the board. There are some real decions that have to be made as well, like should I draw that resource card or will that be the card that dooms me because I’ve drawn too many cards already. Determining where to place characters to minimize the damage and maximize the benefits is a major factor of this game. I will admit, there are times when it’s very easy to just run right through 12 rounds with very few problems. You just really have to make sure and get those cards shuffled up just right so that doesn’t happen, otherwise you might feel a little bit underwhelmed with the game. That’s the luck factor coming in though and there’s not much you can do about it. Luck of the draw from the cards, luck of the rolls, these you can’t control. You can control your actions though and that’s where things can get a bit tense, especially if you play in some of the harder modes and difficulties that involve no discussion between players. The solo game isn’t bad but at times it feels a bit meatless. For the best results I suggest at least 3-4 players. In any event, as I mentioned earlier I love the Walking Dead so this game really works for me. I’d imagine that non-fans might not be as interested in the game as I am. Either way, it’s still a good game that doesn’t take that long to play.
9 out of 10

OVERALL
The Walking Dead Board Game: The Best Defense is a light weight co-operative game based on the Walking Dead TV show. The game isn’t that long and can be played in about 40 minutes. All of the artwork for the game is taken from the Walking Dead TV show and it looks great. I love the selection of characters that are available to play. The only complaints I have are on the tokens. I really wish these had been more like the items they represented instead of the odd shapes that were designed. I also wish that the walker tokens had been miniatures instead. It would have added another dimension to the game and been a bit more intimidating in my opinion. Still, this are only minor complaints and nothing that can’t be replaced or dealt with. The game does have a fair amount of luck to it but the choices that are made can help a bit with that. There is a good bit of strategy involved in the game mostly to minimize the dangers. The game levels up quite well with the use of several different modes and difficulties. There are lots of great variants as well. Fans of the Walking Dead or zombies should really enjoy this game. It’s not as deep or thought provoking as some of the other zombie games out there but it’s still a really good game. Me and my zombie loving family loved this one. It’s definitely one of the best looking and most fun Walking Dead game I’ve played so far.
9 out of 10

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For more information about this and other great games, please check out Cryptozoic Entertainment at their site.

http://www.cryptozoic.com/

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The Pathfinder Adventure Card Game: Skull & Shackles- From Hell’s Heart Adventure Deck Review

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The Pathfinder Adventure Card Game: Skull & Shackles- From Hell’s Heart Adventure Deck is published by Paizo Publishing. It adds tons of new weapons, villains, monsters and henchmen. It also adds 5 new scenarios that make up the From Hell’s Heart adventure path. This is based on the Pathfinder RPG adventure of the same name. The main idea behind this set is that there is an invading armada that is trying to control the island. It’s your job to defend it with everything you have. If the player character’s are successful, they will take over as the head of the pirate council as the Hurricane King. These scenarios will help you level up your characters and provide lots of new adventures to play.

For how to play, check out the base game review here.

https://jlnelson73.wordpress.com/2014/12/03/pathfinder-adventure-card-game-skull-shackles-base-set-review/

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COMPONENTS
This expansion adds approximately 110 new cards to the base game. As with previous adventure sets, the artwork looks really nice. It has a lot of the feel and look of the Pathfinder RPG itself, almost like it was ripped right off the pages of the adventure. There are lots of new cards of many different types that will add tons of enjoyment to the game. There are lots of great new weapons including the enervating pistol. There are some devilishly cool new henchmen like the Wereshark Pirate and the Drowning Devil. Awesome new monsters like the Seaweed Siren. Every card in this set brings the setting to life. Each one of them has a great look and feel. There are lots of great new ways to help you customize your characters even further. There’s just not a lot of new allies or armors with this one. Regardless, I’m really happy with everything that you get.
10 out of 10

RULEBOOK
There is no rulebook included with this expansion. All rules needed to play are provided in the base game.

GAMEPLAY
Just like the earlier Adventure decks, this one has plenty of new stuff to keep you playing for hours and hours. The new locations are really interesting and the challenges are entertaining and difficult. There are plenty of new creatures and villains to pit your heroes against. Each new scenario draws you closer and closer to the end game and the conclusion of this great setting. I’d say that this is a really nice way to tie up all the lose ends from the previous decks. It is a really great addition to the game and completes this chapter of Pathfinder lore quite well. I really enjoy it.
9 out of 10

OVERALL
The From Hell’s Heart Adventure Deck is a great addition to a an already amazing game full of customization to the max. It is really fun and adds tons of new cards and enjoyment for fans of the Skull & Shackles card game. I really love the artwork and fell that once again the theme really shines through. Pirate fans will enjoy this penultimate set for the game. I highly recommend picking up this set to add to your Skull & Shackles game. Of course, you already knew that I was gonna say that. In any case, before playing this you should get the previous sets and play through them first. Fans of Pathfinder or the Pathfinder card game will absolutely adore this set and will get sucked into the pirate theme. This is a great addition to the game and one that you will be happy to have. It’s really great and truly awesome.
9 out of 10

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For more information about Pathfinder and other great games, please check out Paizo Publishing at their site.

http://paizo.com

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The Pathfinder Adventure Card Game: Skull & Shackles- The Price of Infamy Adventure Deck Review

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The Pathfinder Adventure Card Game: Skull & Shackles- The Price of Infamy Adventure Deck is published by Paizo Publishing. It adds new villains, henchmen, locations and more. It also adds 5 new scenarios that make up The Price of Infamy adventure path. This is based on the Pathfinder RPG adventure of the same name. The main synopsis of this set is that there is a dangerous invasion planned. It’s your job to discover the betrayal behind it all. These scenarios will help you level up your characters and provide lots of new adventures to play.

For how to play, check out the base game review here.

https://jlnelson73.wordpress.com/2014/12/03/pathfinder-adventure-card-game-skull-shackles-base-set-review/

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COMPONENTS
This expansion adds over 100 all new cards to already amazing base game. As with the previous adventure sets, the artwork is really great and looks like it was ripped from the pages of the adventure itself. There are cards of many different types that will add to your enjoyment of the game. There are lots of new items and loot cards including a couple of copies of the Bottle Lightning card. There are some very odd and unusual monsters unlike anything I’ve ever seen before. Monsters like the Galvo look like a snake haters biggest fear come to life. Every card in this set really brings you more into the game. Each one has a great look and feel very nice. There are lots of new things that will help you customize your characters even more. I will say one thing though, if you were looking for ally cards, there aren’t many in this set. Just something to be aware of. In any event, there’s still so much included that you won’t really miss those type that much.
10 out of 10

RULEBOOK
There is no rulebook included with this expansion. All rules needed to play are provided in the base game.

GAMEPLAY
Just like the earlier Adventure decks, this one provides a ton of new stuff to keep you entertained for hours. It follows along with the original RPG really well. It’s really exciting and the challenges are quite difficult. There are many new monsters, henchmen and villains to face off against this time around. However the gear and loot that you can get through these adventures is well worth spending the time searching each location. This is a really great addition to the game and adds lots of great new scenarios.
9 out of 10

OVERALL
The Price of Infamy Adventure Deck is a great addition to a an already great expanding and customizable game. It is really fun and will add tons of enjoyment for anyone that already a fan of the game. I love the artwork and the theme is great, especially if you like pirates. Let’s face it. Who doesn’t love pirates? I highly recommend adding this to your base game, of course you should always make sure that you pick up the earlier sets first. Fans of Pathfinder or the Pathfinder card game will definitely enjoy romping and stomping through each adventure scenario. This is a great addition and one that you will want to get. I love it and so will you.
9 out of 10

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For more information about Pathfinder and other great games, please check out Paizo Publishing at their site.

http://paizo.com

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The Pathfinder Adventure Card Game: Skull & Shackles- Island of Empty Eyes Adventure Deck Review

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The Pathfinder Adventure Card Game: Skull & Shackles- Island of Empty Eyes Adventure Deck is published by Paizo Publishing. It adds new villains, monsters, items, locations and more. It also adds 5 new scenarios that make up the Island of Empty Eyes adventure path. This is based on the Pathfinder RPG adventure of the same name. The main goal for this expansion is to tame the island that you won and earn your seat on the Pirate’s Council. These scenarios will help you level up your characters and provide lots of new adventures to play.

For how to play, check out the base game review here.

https://jlnelson73.wordpress.com/2014/12/03/pathfinder-adventure-card-game-skull-shackles-base-set-review/

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COMPONENTS
This expansion has tons of great looking cards that are added to the base game. As with the previous sets, the artwork on these cards is phenomenal, most of which looks like it’s been ripped right from the pages of the Pathfinder source material. There are cards of many different types that add a whole lot of amazing adventures. There are also lots of new weapons and armor including the Spellsword. Of course the best part is the extremely rare loot cards. All of these cards add to the experience and bring the pirate theme to life even more. The cards are really great quality and look great. There is so much goodness included in the package that you’ll be busy for awhile.
10 out of 10

RULEBOOK
There is no rulebook included with this expansion. All rules needed to play are provided in the base game.

GAMEPLAY
Just like the previous Adventure decks, this one has so much new stuff that will really draw you deep into the pirate goodness. It follows along with the original RPG adventure of the same name. This adds a lot to the base game and continues to lead your heroes along the path of glory. It’s really exciting and challenging at the same time. There are some really great new locations that will really make for some interesting adventures. The villains are quite nasty and will make you despise them quite a bit. This is a great addition to an already great game. It adds hours of enjoyment and will level those characters up. After all, you’ve still got 2 more adventure paths to finish the series. This one will help you to get prepared for those later encounters. I really like this one quite a bit.
9 out of 10

OVERALL
The Island of Empty Eyes Adventure Deck is a superb addition to an always changing and ever expanding game. The customization in this game is awesome and this deck adds lots of new stuff to power up your characters. It’s a lot of fun and it adds even more fun for fans of the base game. I love the artwork and the theme is great, especially for fans of all things pirate related. I highly recommend picking this up if you’ve already gotten the first 3 adventure decks. If not, go back and get them and play through them first. Once you’ve done that, grab this one and enjoy all the goodness of exploring the island. If you like the Pathfinder Adventure Card Game, than you’ll love this. It’s a great addition and will really liven up your base game. It’s a must have.
9 out of 10

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For more information about Pathfinder and other great games, please check out Paizo Publishing at their site.

http://paizo.com

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The Pathfinder Adventure Card Game: Skull & Shackles – Tempest Rising Adventure Deck Review

Pathfinder-Adventure-Card-Game-Skull-and-Shackles-Adventure-Deck-3-Tempest-Rising__31244.1426830165.1280.1280

The Pathfinder Adventure Card Game: Skull & Shackles- Tempest Rising Adventure Deck is published by Paizo Publishing. It adds new villains, henchmen, locations and more. It also adds 5 new scenarios that make up the Tempest Rising adventure path. This is based on the Pathfinder RPG adventure of the same name. The main goal will be to face down the Hurricane King as you try to impress the Pirate Council. These scenarios will help you level up your characters and provide lots of new adventures to play.

For how to play, check out the base game review here.

https://jlnelson73.wordpress.com/2014/12/03/pathfinder-adventure-card-game-skull-shackles-base-set-review/

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COMPONENTS
This expansion adds a lot of great new cards to the base game. As with the base set and previous sets, the artwork on the cards is top notch. There are cards of each and every type that will add some truly amazing adventures. There are also several new ships in this pack including the Kraken. Who doesn’t want to own a ship named the Kraken. SERIOUSLY! There’s even some seriously cool loot included as well. Every card just draws you more into the theme of the game and they all look and feel very nice. There are lots of new things that will help you customize your characters even more. We all know how much I love customization.
10 out of 10

RULEBOOK
There is no rulebook included with this expansion. All rules needed to play are provided in the base game.

GAMEPLAY
Just like the earlier Adventure decks, this one provides a lot of new stuff to keep you deep in the Skulls & Shackles universe. It follows alone with the original RPG only in card format. This goes great with the base game and continues your path as a hero. It’s really exciting and the challenges are increasingly more difficult. The addition of the rare loot cards make it worth working your way through those locations. You just have to be aware that each new location might have some really dastardly monsters like the Werecrocodiles or the Blood Hags. This is a really great addition to the game and provides for hours of great fun.
9 out of 10

OVERALL
The Tempest Rising Adventure Deck is a great addition to a an already great expanding and customizable game. This is really fun and will add quite a bit more for anyone that already enjoys the game. Do you need it to enjoy the game? No, but if you already like the game, you will want this. It adds so much more to make your customized characters even better. I love the artwork and the theme is great, especially if you’re a fan of pirates. I highly recommend this addition to your base game, just make sure you pick up the earlier sets first. Pathfinder Card game fans can rejoice at another great addition to their already favorite game. I love this and you will too. It’s a definite must have.
9 out of 10

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For more information about Pathfinder and other great games, please check out Paizo Publishing at their site.

http://paizo.com

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